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General Tabletop Discussion
*Dungeons & Dragons
Limiting Cantrips?
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<blockquote data-quote="Asisreo" data-source="post: 8519836" data-attributes="member: 7019027"><p>This reminds me of a setting I frequently use. </p><p></p><p>It's perpetually in a massive Anti-magic zone. There's an artifact that let's players bypass it with limitations...Yada Yada. </p><p></p><p>Mechanically, though, it was balanced around extremely high-damage, low HP enemies vs PC's. Spells were extremely reduced, such that a level 20 party could still only cast one spell combined (not including cantrips, which were limited) and it could only be up to 5th level for a full caster. </p><p></p><p>The tradeoff, however, is that enemies were extremely susceptible to magic. Their saves were extremely low, usually no higher than +2 for even boss-type enemies and even intelligent creatures were usually shocked magic could still be cast in the world at all, so they wouldn't have any defenses. </p><p></p><p>It was fun having adventures in that setting. I would like to say up a full campaign at one point, but I would like to balance the reduced magic system a bit better first.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8519836, member: 7019027"] This reminds me of a setting I frequently use. It's perpetually in a massive Anti-magic zone. There's an artifact that let's players bypass it with limitations...Yada Yada. Mechanically, though, it was balanced around extremely high-damage, low HP enemies vs PC's. Spells were extremely reduced, such that a level 20 party could still only cast one spell combined (not including cantrips, which were limited) and it could only be up to 5th level for a full caster. The tradeoff, however, is that enemies were extremely susceptible to magic. Their saves were extremely low, usually no higher than +2 for even boss-type enemies and even intelligent creatures were usually shocked magic could still be cast in the world at all, so they wouldn't have any defenses. It was fun having adventures in that setting. I would like to say up a full campaign at one point, but I would like to balance the reduced magic system a bit better first. [/QUOTE]
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Limiting Cantrips?
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