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Limiting humanoid availability
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<blockquote data-quote="AFGNCAAP" data-source="post: 1130344" data-attributes="member: 871"><p>Yay! My post has an effect on people! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Very good question, IMHO. Very tough one, as well. Some of the choices are quite easy, but in other cases, it becomes difficult (esp. when it's a human/animal themed humanoid).</p><p></p><p>My picks would be:</p><p></p><p> * Humans--core race</p><p> * Elves--standard D&D variety. No subraces at all--the appearance may vary, but the elf stays the same.</p><p> * Dwarves--this would cover both dwarves & gnomes (sorry, gnome-lovers!). Besides, until recently, gnomes seemed to depict the traditional mythic/folk tale variety of dwarf (the mischievous magic-using kind), while dwarves reflected Tolkien's version (the stern warrior-smith folk).</p><p> * Orcs--this would be closer to the bigger, meaner goblinoids, as well as orcs. Sort of like the Uruk-Hai instead of the goblin-like "orcs" of LotR.</p><p> * Goblins--the weaker, smaller, sneakier cousins of the orcs. "Hobgoblin" and "kobold" would more or less be terms for certain goblins (perhaps "kobold" refers to a bluish-skinned variety of goblin, while "hobgoblin" is much more magic-oriented, and "bugbear" is more of feral variety). Despite the different names, the stats remain the same.</p><p> * Halflings--I've always had a soft spot for hobbits. This could cover the halflings, hobbits, and kender "ideals," but also brownies and other larger wingless "fairy folk."</p><p></p><p> However, this doesn't even touch on half-races (half-elves and half-orcs only, really), nor does it cover some old favorites, like the lizardfolk, trolls/ogres (one category instead of 2), mind flayers, yuan-ti, skaven/nezumi/ratmen, sahuagin, & some others. But OTOH, by keeping some of these, I'd eliminate others (like locathah, troglodytes, etc.). There'd still be a decent variety, but not to the ridiculously high amount that exists now.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1130344, member: 871"] Yay! My post has an effect on people! :D Very good question, IMHO. Very tough one, as well. Some of the choices are quite easy, but in other cases, it becomes difficult (esp. when it's a human/animal themed humanoid). My picks would be: * Humans--core race * Elves--standard D&D variety. No subraces at all--the appearance may vary, but the elf stays the same. * Dwarves--this would cover both dwarves & gnomes (sorry, gnome-lovers!). Besides, until recently, gnomes seemed to depict the traditional mythic/folk tale variety of dwarf (the mischievous magic-using kind), while dwarves reflected Tolkien's version (the stern warrior-smith folk). * Orcs--this would be closer to the bigger, meaner goblinoids, as well as orcs. Sort of like the Uruk-Hai instead of the goblin-like "orcs" of LotR. * Goblins--the weaker, smaller, sneakier cousins of the orcs. "Hobgoblin" and "kobold" would more or less be terms for certain goblins (perhaps "kobold" refers to a bluish-skinned variety of goblin, while "hobgoblin" is much more magic-oriented, and "bugbear" is more of feral variety). Despite the different names, the stats remain the same. * Halflings--I've always had a soft spot for hobbits. This could cover the halflings, hobbits, and kender "ideals," but also brownies and other larger wingless "fairy folk." However, this doesn't even touch on half-races (half-elves and half-orcs only, really), nor does it cover some old favorites, like the lizardfolk, trolls/ogres (one category instead of 2), mind flayers, yuan-ti, skaven/nezumi/ratmen, sahuagin, & some others. But OTOH, by keeping some of these, I'd eliminate others (like locathah, troglodytes, etc.). There'd still be a decent variety, but not to the ridiculously high amount that exists now. [/QUOTE]
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