Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Limiting humanoid availability
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Omand" data-source="post: 1130659" data-attributes="member: 14344"><p>I don't know if I have anything much to add here, aside from the fact that this is an issue I have struggled with in my own homebrewed world.</p><p></p><p>My solution for at least part of the plethora of races was to combine all orcs and goblinoids into one "race" much like Tolkien. Goblins, Hobgoblins, Bugbears and Orcs are all simply varieties of Orc in my world. I just use the general term Orc and whichever stats I think fit the encounter. I tweak descriptions so that all of the four groups generally look similar. I use the term goblin in game as slang to describe small orcs which use the goblin stats from the MM.</p><p></p><p>Like others, I have also divided up my humanoid species on different continents. Gnolls, for example, exist on a southern landmass closer to the equator (strange symmetry here with what others have posted).</p><p></p><p>I still have not decided if I will use Yuan-Ti or not on another southern tropical landmass. I will likely use Lizardfolk instead, and cut down on numbers.</p><p></p><p>In terms of my top six list:</p><p></p><p>Humans</p><p>Elves</p><p>Dwarves</p><p>Orcs</p><p>Halflings</p><p>Giants (Ogres, Trolls, MM Giants)</p><p></p><p>I do currently use gnomes, but am always wrestling with the idea of just getting rid of them. After all, how realistic can it be to have so many pint-sized humans running around between Dwarves, Gnomes and Halflings?</p><p></p><p>Also like others I limit sub-races in my campaign. Any differences between types of humans, dwarves and elves are culture-based, not stat based.</p><p></p><p>I don't know if I have said anything new, but there it is for what it's worth <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Omand, post: 1130659, member: 14344"] I don't know if I have anything much to add here, aside from the fact that this is an issue I have struggled with in my own homebrewed world. My solution for at least part of the plethora of races was to combine all orcs and goblinoids into one "race" much like Tolkien. Goblins, Hobgoblins, Bugbears and Orcs are all simply varieties of Orc in my world. I just use the general term Orc and whichever stats I think fit the encounter. I tweak descriptions so that all of the four groups generally look similar. I use the term goblin in game as slang to describe small orcs which use the goblin stats from the MM. Like others, I have also divided up my humanoid species on different continents. Gnolls, for example, exist on a southern landmass closer to the equator (strange symmetry here with what others have posted). I still have not decided if I will use Yuan-Ti or not on another southern tropical landmass. I will likely use Lizardfolk instead, and cut down on numbers. In terms of my top six list: Humans Elves Dwarves Orcs Halflings Giants (Ogres, Trolls, MM Giants) I do currently use gnomes, but am always wrestling with the idea of just getting rid of them. After all, how realistic can it be to have so many pint-sized humans running around between Dwarves, Gnomes and Halflings? Also like others I limit sub-races in my campaign. Any differences between types of humans, dwarves and elves are culture-based, not stat based. I don't know if I have said anything new, but there it is for what it's worth :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Limiting humanoid availability
Top