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Community
General Tabletop Discussion
*TTRPGs General
Limiting humanoid availability
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<blockquote data-quote="Tonguez" data-source="post: 1131068" data-attributes="member: 1125"><p>My current Campaign has</p><p></p><p>Humans - standard</p><p>Half-elf (<em>actually half-fae</em>) </p><p>Half-orc (<em>tainted humans considered to be descended from the 'god of ugly things' (eg Sharks, Lizads, Oozes and abberations</em>)</p><p>Gnomes - I love gnomes</p><p>Goblins - the pest that infests every island (and are sometimes even tolerated scavenging from the village midden heaps)</p><p></p><p>(so No Dwarfs, No Orcs, Elves at 'Sidhe' (fae), as are Halflings)</p><p></p><p>NPC/Monster races include</p><p>Giants (intelligent, peaceful and 10 ft tall)</p><p>Ogres</p><p>Sahuagin (the main enemy race)</p><p>Lizardfolk and Gnolls are occasionally encountered</p><p></p><p>Other races might be used along with a template and made into 'Spirits' (eg the twin gods of Sickness and Insanity are Half-Fiend, Bloodstained, Plaguebearing, quickened Troll Scorcerer-Barbarians)</p><p></p><p>*******</p><p></p><p>I also once started (but never finished) a campaign in the slums of a 17th Century Europe-like setting in which the races were Human, Half-Elf (again half-fae) and Goblin (depraved humans). Ghouls were the common 'bad guy' (eg In this campaign Jack the Ripper-like "Ripper Jack" was a Ghoul Psychic Warrior) and NOT undead. Various Fae made up the NPC races (including Sidhe, 'stone trolls', gnomes (Peta Pumkineater), a Leshye and pixies)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1131068, member: 1125"] My current Campaign has Humans - standard Half-elf ([i]actually half-fae[/i]) Half-orc ([i]tainted humans considered to be descended from the 'god of ugly things' (eg Sharks, Lizads, Oozes and abberations[/i]) Gnomes - I love gnomes Goblins - the pest that infests every island (and are sometimes even tolerated scavenging from the village midden heaps) (so No Dwarfs, No Orcs, Elves at 'Sidhe' (fae), as are Halflings) NPC/Monster races include Giants (intelligent, peaceful and 10 ft tall) Ogres Sahuagin (the main enemy race) Lizardfolk and Gnolls are occasionally encountered Other races might be used along with a template and made into 'Spirits' (eg the twin gods of Sickness and Insanity are Half-Fiend, Bloodstained, Plaguebearing, quickened Troll Scorcerer-Barbarians) ******* I also once started (but never finished) a campaign in the slums of a 17th Century Europe-like setting in which the races were Human, Half-Elf (again half-fae) and Goblin (depraved humans). Ghouls were the common 'bad guy' (eg In this campaign Jack the Ripper-like "Ripper Jack" was a Ghoul Psychic Warrior) and NOT undead. Various Fae made up the NPC races (including Sidhe, 'stone trolls', gnomes (Peta Pumkineater), a Leshye and pixies) [/QUOTE]
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Limiting humanoid availability
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