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Limiting Magic
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<blockquote data-quote="Maldor" data-source="post: 3820337" data-attributes="member: 44918"><p>don't get rid of teleport alot of DM's think that it's a bad spell becuase it lets the group run away but thats a much better outcome then a TPK also some get it in there head that at mid levels (8-12) PC's should still enjoy walking two weeks to get to the next town and be hasseled by orc bandits every other night. you ever play a videogame was the world map travel thrilling to you? at low levels its fine even fun but by the time you are mid you look like the badasses you are and bandits should leave you alone.</p><p></p><p>P.S. that came out a little ranty guess i'm still a little bitter about some of the dumb houserule my DM tired.</p></blockquote><p></p>
[QUOTE="Maldor, post: 3820337, member: 44918"] don't get rid of teleport alot of DM's think that it's a bad spell becuase it lets the group run away but thats a much better outcome then a TPK also some get it in there head that at mid levels (8-12) PC's should still enjoy walking two weeks to get to the next town and be hasseled by orc bandits every other night. you ever play a videogame was the world map travel thrilling to you? at low levels its fine even fun but by the time you are mid you look like the badasses you are and bandits should leave you alone. P.S. that came out a little ranty guess i'm still a little bitter about some of the dumb houserule my DM tired. [/QUOTE]
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