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Limiting number of spells on Cleric spell list
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<blockquote data-quote="Terath Ninir" data-source="post: 1594356" data-attributes="member: 47"><p>Okay, in Arcana Unearthed, you have simple, complex, and exotic spells. A simple 1st level spell would have a power of 1.0-1.2 (this is just a guesstimate of the power levels; Monte Cook didn't put in any such metagame details). Anyone who is a spellcaster can use the spell. For a D&D equivalent, protection from chaos/evil/good/law would be a simple spell. </p><p></p><p>A complex 1st level spell would have a power of 1.3-1.6; more powerful than the simple ones, but not quite up to 2nd level power. Magic missile would be a good D&D equivalent. One class, the Magister, has access to all the complex spells, but most casters have limited or no access to them. Another class, the Greenbond, can use any spell with the Plant descriptor. You can also use feats to get access to more spells.</p><p></p><p>An exotic 1st level spell would have a power of 1.7-1.9: almost 2nd level. They are very hard to come by. A greenbond would have access to any Plant exotic spells, but there are only a couple (if that; it might only be one) of those. Even the magisters don't automatically get them. You can get access to a *single* exotic spell with a feat, if you really want it. I believe there are some other ways to get them, but I'm not 100% familiar with the book yet. I don't think there really are any Core equivalents. Unique spells only found in one spellbook would be the closest thing.</p><p></p><p>The point is that it is much easier to customize spell lists for classes. The lists are designed to let you do so. Of course, this is all a huge aside from the point of your system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I see your point on the summon spells. I don't think it's that big of a deal, but I don't mind a certain level of munchkinism. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Terath Ninir, post: 1594356, member: 47"] Okay, in Arcana Unearthed, you have simple, complex, and exotic spells. A simple 1st level spell would have a power of 1.0-1.2 (this is just a guesstimate of the power levels; Monte Cook didn't put in any such metagame details). Anyone who is a spellcaster can use the spell. For a D&D equivalent, protection from chaos/evil/good/law would be a simple spell. A complex 1st level spell would have a power of 1.3-1.6; more powerful than the simple ones, but not quite up to 2nd level power. Magic missile would be a good D&D equivalent. One class, the Magister, has access to all the complex spells, but most casters have limited or no access to them. Another class, the Greenbond, can use any spell with the Plant descriptor. You can also use feats to get access to more spells. An exotic 1st level spell would have a power of 1.7-1.9: almost 2nd level. They are very hard to come by. A greenbond would have access to any Plant exotic spells, but there are only a couple (if that; it might only be one) of those. Even the magisters don't automatically get them. You can get access to a *single* exotic spell with a feat, if you really want it. I believe there are some other ways to get them, but I'm not 100% familiar with the book yet. I don't think there really are any Core equivalents. Unique spells only found in one spellbook would be the closest thing. The point is that it is much easier to customize spell lists for classes. The lists are designed to let you do so. Of course, this is all a huge aside from the point of your system. :) I see your point on the summon spells. I don't think it's that big of a deal, but I don't mind a certain level of munchkinism. :) [/QUOTE]
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Limiting number of spells on Cleric spell list
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