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Limiting Player choice useless?
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<blockquote data-quote="redwing00" data-source="post: 1420560" data-attributes="member: 15067"><p>I'm playing in a modified game setting (published setting, altered to fit my creative concepts). It is a low magic setting (more of a rare magic....totally different in my opinion, but it seems most people describe these settings as such). But I have included most PrC's, etc in this world to give it a variety. However, specific PrC's and for that matter Core Classes, are sometimes only found in certain areas or under certain conditions. Even though I tell my players this is a low magic campaign setting and certain classes are rare, each group ran in this game seems to contain 2-3 of these rare classes, races, etc. (such as a fighter, rogue, wizard, and cleric.....2 of the four are magic users which are very rare). I know PC groups are exceptions and supposed to be allowed to play this, but how do I as a DM keep the unique feeling of these certain classes?</p><p></p><p>I was considering house ruling a category based system where races, classes, etc. are ranked by rare, uncommon, common, and abundant</p><p></p><p>and either of the following:</p><p></p><p>1. roll a percentage die to be allowed to even play a certain type of character (harder for each rank that is rarer).</p><p></p><p>2. EXP penalty (level adjustment) to rarer classes, races.</p><p></p><p>3. possibly just not allowing any PC's to play and only have few NPC's pop up.</p><p></p><p>Any ideas?</p></blockquote><p></p>
[QUOTE="redwing00, post: 1420560, member: 15067"] I'm playing in a modified game setting (published setting, altered to fit my creative concepts). It is a low magic setting (more of a rare magic....totally different in my opinion, but it seems most people describe these settings as such). But I have included most PrC's, etc in this world to give it a variety. However, specific PrC's and for that matter Core Classes, are sometimes only found in certain areas or under certain conditions. Even though I tell my players this is a low magic campaign setting and certain classes are rare, each group ran in this game seems to contain 2-3 of these rare classes, races, etc. (such as a fighter, rogue, wizard, and cleric.....2 of the four are magic users which are very rare). I know PC groups are exceptions and supposed to be allowed to play this, but how do I as a DM keep the unique feeling of these certain classes? I was considering house ruling a category based system where races, classes, etc. are ranked by rare, uncommon, common, and abundant and either of the following: 1. roll a percentage die to be allowed to even play a certain type of character (harder for each rank that is rarer). 2. EXP penalty (level adjustment) to rarer classes, races. 3. possibly just not allowing any PC's to play and only have few NPC's pop up. Any ideas? [/QUOTE]
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Limiting Player choice useless?
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