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Limiting Player choice useless?
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<blockquote data-quote="scholz" data-source="post: 1421749" data-attributes="member: 10028"><p>I was in a game briefly where we had to dice for certain types of characters (both races and classes). I wanted an elf cleirc, I got an elf druid. It was okay. But it seemed a little arbitrary. The idea was that only a certain percentage of the population could be certain classes, but this seemed highly illogical to me. Obviously only a few out of thousands could be wizards, but the same would be true for any class. If we were truly rolling randomly we should have ended up farmers, or laborers or cobblers or the like. </p><p></p><p>I left the game for other reasons, but I did think that was odd. I don't think the random roll of dice should over determine player choice. Still, there can be some fun in that. Sort of like using pre-gen characters. I wouldn't do it for a long campaign, but for a short adventure sure.</p><p></p><p>I frequently put limits on character race and class. But I usually do it on a case by case basis. I usually start with the Core books, and then say "sell it to me" for anything else, PrCs or special spells and the like.</p></blockquote><p></p>
[QUOTE="scholz, post: 1421749, member: 10028"] I was in a game briefly where we had to dice for certain types of characters (both races and classes). I wanted an elf cleirc, I got an elf druid. It was okay. But it seemed a little arbitrary. The idea was that only a certain percentage of the population could be certain classes, but this seemed highly illogical to me. Obviously only a few out of thousands could be wizards, but the same would be true for any class. If we were truly rolling randomly we should have ended up farmers, or laborers or cobblers or the like. I left the game for other reasons, but I did think that was odd. I don't think the random roll of dice should over determine player choice. Still, there can be some fun in that. Sort of like using pre-gen characters. I wouldn't do it for a long campaign, but for a short adventure sure. I frequently put limits on character race and class. But I usually do it on a case by case basis. I usually start with the Core books, and then say "sell it to me" for anything else, PrCs or special spells and the like. [/QUOTE]
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