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Limiting Polymorph Self
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1917992" data-attributes="member: 710"><p>Limiting the number of forms will not really help, unless you limit it really to only a single one.</p><p>Usually, you need only two or three forms: </p><p>Combat form - High Strength (and in 3.5, high consitution), lots of natural attacks and related abilities. </p><p>Movement form: Fly speed, preferably big and strong to take the group with you</p><p>Water form: Swim Speed, waterbreathing ability, preferably big and strong to be a valuable fighter in the rare underwater scenariors.</p><p></p><p>All other forms are just nice to have. </p><p>In fact, I think the combat form is the only form you really need.</p><p>In two of our campaigns I am playing a Wizard, and when they polymorph, they always seem to chose a combat form. (Usually Annis Hag)</p><p></p><p>I think a fair way to make the spell balanced and easier to adjucate is to limit it to humanoid forms (for disguises) and animal forms (for special abilities) within a certain size (tiny to huge? Maybe limit by level). </p><p>It does avoid overshadowing the prime shapeshifter class (Druid), and it´s easy to adjucate since animals don´t have all the exotic superpowers. Rake, Grab, Rend are easy, the "worst" is probably bat with blind sense ...</p><p>It´s also balanced by the fact that powerful animals usually have a lot of HD, so you will usually never find an overpowered animal (just a few top-end creatures).</p><p></p><p>Edit: And you will also limit the problem of spellcasting polymorphed creatures. It´s either combat or spellcasting, not both.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1917992, member: 710"] Limiting the number of forms will not really help, unless you limit it really to only a single one. Usually, you need only two or three forms: Combat form - High Strength (and in 3.5, high consitution), lots of natural attacks and related abilities. Movement form: Fly speed, preferably big and strong to take the group with you Water form: Swim Speed, waterbreathing ability, preferably big and strong to be a valuable fighter in the rare underwater scenariors. All other forms are just nice to have. In fact, I think the combat form is the only form you really need. In two of our campaigns I am playing a Wizard, and when they polymorph, they always seem to chose a combat form. (Usually Annis Hag) I think a fair way to make the spell balanced and easier to adjucate is to limit it to humanoid forms (for disguises) and animal forms (for special abilities) within a certain size (tiny to huge? Maybe limit by level). It does avoid overshadowing the prime shapeshifter class (Druid), and it´s easy to adjucate since animals don´t have all the exotic superpowers. Rake, Grab, Rend are easy, the "worst" is probably bat with blind sense ... It´s also balanced by the fact that powerful animals usually have a lot of HD, so you will usually never find an overpowered animal (just a few top-end creatures). Edit: And you will also limit the problem of spellcasting polymorphed creatures. It´s either combat or spellcasting, not both. [/QUOTE]
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