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limiting raise dead
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<blockquote data-quote="Treebore" data-source="post: 4256541" data-attributes="member: 10177"><p>If people want their character raised so they can keep playing it then raise it. Its a GAME. Treat it like one rather than some pseudo realistic imitation of reality.</p><p></p><p>Its to be played for fun. Chill out and let your players play their character if they want to. If they don't want it brought back to life, it stays dead. If they think there is still fun to be had, its brought back to life.</p><p></p><p>If you have to have some kind of limitation on it, at least be pretty generous about it. Such as making the limit equal to their original starting CON, with a minimum of 10.</p><p></p><p>Besides, if your killing PC's 10 times or more over the course of a campaign your probably designing overwhelming encounters, or you have players who insist on being careless players.</p><p></p><p>The idea is to come close to killing their PC's, not succeeding as often as possible.</p><p></p><p>Raising Dead gives your players chances to learn to play a character better, and also give you a way to fix any mistakes you made in designing the encounter. </p><p></p><p>The only time I ever saw players treat being brought back from the dead the way you describe is when the DM makes it meaningless. Players, normally, hate to lose. They know that dying is essentially losing/failing. Being brought from the dead gives them the opportunity to redeem themselves.</p><p></p><p>Having deities "charge" them in some manner, such as a quest, is fine. It even has literary precedence. It can be a great way to start them on an important quest and finish it. But to out right tell your players your character can only die "X" times and then they can't play it any longer, no matter how much they like the character? That changes it from being a game.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4256541, member: 10177"] If people want their character raised so they can keep playing it then raise it. Its a GAME. Treat it like one rather than some pseudo realistic imitation of reality. Its to be played for fun. Chill out and let your players play their character if they want to. If they don't want it brought back to life, it stays dead. If they think there is still fun to be had, its brought back to life. If you have to have some kind of limitation on it, at least be pretty generous about it. Such as making the limit equal to their original starting CON, with a minimum of 10. Besides, if your killing PC's 10 times or more over the course of a campaign your probably designing overwhelming encounters, or you have players who insist on being careless players. The idea is to come close to killing their PC's, not succeeding as often as possible. Raising Dead gives your players chances to learn to play a character better, and also give you a way to fix any mistakes you made in designing the encounter. The only time I ever saw players treat being brought back from the dead the way you describe is when the DM makes it meaningless. Players, normally, hate to lose. They know that dying is essentially losing/failing. Being brought from the dead gives them the opportunity to redeem themselves. Having deities "charge" them in some manner, such as a quest, is fine. It even has literary precedence. It can be a great way to start them on an important quest and finish it. But to out right tell your players your character can only die "X" times and then they can't play it any longer, no matter how much they like the character? That changes it from being a game. [/QUOTE]
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