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limiting raise dead
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<blockquote data-quote="Rackhir" data-source="post: 4257812" data-attributes="member: 149"><p>This simply isn't true. Dying even with easy access to rez, means a loss of resources, perhaps all or some of a character's magic items, if Raise Dead a level loss, which is quite a hefty penalty. </p><p></p><p>It also means failure, defeat and/or humiliation. Things almost all PCs hate. Lots of players would rather have their characters die than be defeated and captured.</p><p></p><p>Resurection magics are also in the system in order to help compensate for save or die effects, which are particularly common at high levels. If you're going to drastically restrict them, you also need to balance it out by reducing or eliminating those save or die effects. So you're starting to get into really ripping out large chunks of the system.</p><p></p><p>Both of the campaigns I'm in at the moment (and in my sig) have all but eliminated PC Death, except under rare situations. Yet this hasn't eliminated player's fear of failure or defeat.</p><p></p><p>Finally, if you are doing any degree of shaping the campaign around the characters. Then permanent death can rip large holes in the story of the campaign.</p><p></p><p>In short, don't worry about it. Players hate having characters they've grown attached to die, even if they can be rezed. </p><p></p><p>A factor a lot of DMs don't consider is that the availability of ressurection magics helps to mitigate the occasions when the DM misjudges the difficulty of an encounter or situation or simple bad luck/good luck. Do you really want to wipe out a character someone has been playing for a year simply because they rolled a one on a save? Or because you had 3 demons instead of two?</p></blockquote><p></p>
[QUOTE="Rackhir, post: 4257812, member: 149"] This simply isn't true. Dying even with easy access to rez, means a loss of resources, perhaps all or some of a character's magic items, if Raise Dead a level loss, which is quite a hefty penalty. It also means failure, defeat and/or humiliation. Things almost all PCs hate. Lots of players would rather have their characters die than be defeated and captured. Resurection magics are also in the system in order to help compensate for save or die effects, which are particularly common at high levels. If you're going to drastically restrict them, you also need to balance it out by reducing or eliminating those save or die effects. So you're starting to get into really ripping out large chunks of the system. Both of the campaigns I'm in at the moment (and in my sig) have all but eliminated PC Death, except under rare situations. Yet this hasn't eliminated player's fear of failure or defeat. Finally, if you are doing any degree of shaping the campaign around the characters. Then permanent death can rip large holes in the story of the campaign. In short, don't worry about it. Players hate having characters they've grown attached to die, even if they can be rezed. A factor a lot of DMs don't consider is that the availability of ressurection magics helps to mitigate the occasions when the DM misjudges the difficulty of an encounter or situation or simple bad luck/good luck. Do you really want to wipe out a character someone has been playing for a year simply because they rolled a one on a save? Or because you had 3 demons instead of two? [/QUOTE]
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