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limiting raise dead
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<blockquote data-quote="Sylrae" data-source="post: 4280811" data-attributes="member: 48520"><p>Yeah, the Mystic theurge as a base class is the basic idea. it would cast as a wizard, and use wizard class features though. I plan on cutting down the number of arcane classes. I don't think it'll overpower the wizard though, cause you still have to pick your spells. You'll just have a few more options, and may have to fill the role of party healer. (or have the party rely on items).</p><p></p><p>and the Holy symbol idea is basically what I was going for, but "appropriate faith" would be done via feats. so that's how youd get a lesser turn undead as a paladin, turn undead as a cleric, and like a greater turn undead. The turn feats would also double as rebukes. maybe add feats like the domain abilities so you can learn to turn outsiders too. what do you think?</p><p></p><p>it's gonna be a kindof weird setting. with different and sortof drastic houserules, as well as custom player options.</p><p></p><p>it'll likely catch my players off guard because they won't be options they expect for the most part. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> I'm going for a different game this time then standard D&D.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4280811, member: 48520"] Yeah, the Mystic theurge as a base class is the basic idea. it would cast as a wizard, and use wizard class features though. I plan on cutting down the number of arcane classes. I don't think it'll overpower the wizard though, cause you still have to pick your spells. You'll just have a few more options, and may have to fill the role of party healer. (or have the party rely on items). and the Holy symbol idea is basically what I was going for, but "appropriate faith" would be done via feats. so that's how youd get a lesser turn undead as a paladin, turn undead as a cleric, and like a greater turn undead. The turn feats would also double as rebukes. maybe add feats like the domain abilities so you can learn to turn outsiders too. what do you think? it's gonna be a kindof weird setting. with different and sortof drastic houserules, as well as custom player options. it'll likely catch my players off guard because they won't be options they expect for the most part. :P I'm going for a different game this time then standard D&D. [/QUOTE]
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