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General Tabletop Discussion
*Pathfinder & Starfinder
limiting ressurections reassessing clerics
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<blockquote data-quote="Aus_Snow" data-source="post: 4256524" data-attributes="member: 29112"><p>Mortality is a good thing, for most campaigns. So, I agree, more or less.</p><p></p><p>Of course, Raise Dead isn't quite the one-a-day feat you classify it as. Not unless players don't mind lagging behind in levels, something fierce. And <s>kids</s> players these days? Probably no likey. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>However, I got rid of it, in my house rules. Plus, Resurrection and True Resurrection became prolonged, difficult and expensive (in one way or another) rituals. But I'm sure there are a number of players out there who would scream blue murder at the very thought. Shucks.</p><p></p><p>Making adjustments to the rules doesn't in and of itself unbalance the remaining RAW. In some cases, it's been known to help *balance* the darn things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's your campaign world to adjudicate, so you call the shots with that. House rules have been around since almost the beginning of the RPG era. Hell, [<em>x</em>] million DMs can't be wrong, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And as to what to add to the Cleric if you 'take away' some resurrection (i.e., make it work in ways you prefer it to). . . er, nothing? It's a powerful class anyway. Suck it up and deal. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4256524, member: 29112"] Mortality is a good thing, for most campaigns. So, I agree, more or less. Of course, Raise Dead isn't quite the one-a-day feat you classify it as. Not unless players don't mind lagging behind in levels, something fierce. And [S]kids[/S] players these days? Probably no likey. :D However, I got rid of it, in my house rules. Plus, Resurrection and True Resurrection became prolonged, difficult and expensive (in one way or another) rituals. But I'm sure there are a number of players out there who would scream blue murder at the very thought. Shucks. Making adjustments to the rules doesn't in and of itself unbalance the remaining RAW. In some cases, it's been known to help *balance* the darn things. :) It's your campaign world to adjudicate, so you call the shots with that. House rules have been around since almost the beginning of the RPG era. Hell, [[I]x[/I]] million DMs can't be wrong, right? ;) And as to what to add to the Cleric if you 'take away' some resurrection (i.e., make it work in ways you prefer it to). . . er, nothing? It's a powerful class anyway. Suck it up and deal. :p [/QUOTE]
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limiting ressurections reassessing clerics
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