Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
limiting ressurections reassessing clerics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 4260471" data-attributes="member: 35909"><p>Raise Dead exists because this is a game. Played by people. People who, if they can't get their character raised at some point, will just make a new character anyway. And if they can't make a new character, I imagine they'd eventually get bored being a spectator and leave the game. If you don't like people coming backfrom the dead, just ban it. Some DMs actually prefer keeping the same characters around, instead of a rotating cast of new faces, to have a long-running plot be viable.</p><p></p><p>And your basic premises are wrong. The gp cost of raise dead and the others is NOT chump change. Parties that keep wasting money on these spells will have very poor gear for their level, not to mention they won't really get to know the satisfaction of advancing in level if they keep eating that lost one from the spell.</p><p></p><p>Finally, it's only IME, but still. The people who die in a fight are often the ones doing the most heroic things and trying to keep the other characters safe. Almost every single death I've seen has been in that kind of framework. I would never want to discourage people from playing like that.</p><p></p><p>If you don't like putting a gold value on human life, then follow the cue of the DMG variant and instead of costing gold, raise requires special "power components" that are rare and must be adventured for. Let the dead PC(s) make other characters to help in the expedition, maybe family of the deceased, and turn the tragedy into a chance for a fun sidequest.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4260471, member: 35909"] Raise Dead exists because this is a game. Played by people. People who, if they can't get their character raised at some point, will just make a new character anyway. And if they can't make a new character, I imagine they'd eventually get bored being a spectator and leave the game. If you don't like people coming backfrom the dead, just ban it. Some DMs actually prefer keeping the same characters around, instead of a rotating cast of new faces, to have a long-running plot be viable. And your basic premises are wrong. The gp cost of raise dead and the others is NOT chump change. Parties that keep wasting money on these spells will have very poor gear for their level, not to mention they won't really get to know the satisfaction of advancing in level if they keep eating that lost one from the spell. Finally, it's only IME, but still. The people who die in a fight are often the ones doing the most heroic things and trying to keep the other characters safe. Almost every single death I've seen has been in that kind of framework. I would never want to discourage people from playing like that. If you don't like putting a gold value on human life, then follow the cue of the DMG variant and instead of costing gold, raise requires special "power components" that are rare and must be adventured for. Let the dead PC(s) make other characters to help in the expedition, maybe family of the deceased, and turn the tragedy into a chance for a fun sidequest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
limiting ressurections reassessing clerics
Top