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General Tabletop Discussion
*Pathfinder & Starfinder
Limiting Rituals
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<blockquote data-quote="Syrsuro" data-source="post: 4411427" data-attributes="member: 58162"><p>I like this idea, at least at first glance.</p><p> </p><p>I'd have to actually look at each ritual and its skill to be sure, of course.</p><p> </p><p>But since, as noted in another thread, I am looking for ways to make the class abilities a little less homogeneous this would seem to fit that goal very well.</p><p> </p><p>(One advantage of DMing a specific group rather than writing rules for an entire game system is that you don't have to blur the class lines to make sure any combination of classes can do <em>whatever</em>. I just have to make sure <em>my players</em> combination of classes can do it. So the classes in my world actually <em>can</em> have differences: Rogues really <em>can </em>be the best at 'rogueing', Wizards really <em>can</em> be the ones you go to to identify your items, etc.)</p><p> </p><p>On a related note, I really think they made a mistake by allowing players to identify an item at will. Would it really have screwed their balance up to just make identify magic a level 1 ritual, identifying all magic items present with a 10gp cost??</p><p></p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4411427, member: 58162"] I like this idea, at least at first glance. I'd have to actually look at each ritual and its skill to be sure, of course. But since, as noted in another thread, I am looking for ways to make the class abilities a little less homogeneous this would seem to fit that goal very well. (One advantage of DMing a specific group rather than writing rules for an entire game system is that you don't have to blur the class lines to make sure any combination of classes can do [I]whatever[/I]. I just have to make sure [I]my players[/I] combination of classes can do it. So the classes in my world actually [I]can[/I] have differences: Rogues really [I]can [/I]be the best at 'rogueing', Wizards really [I]can[/I] be the ones you go to to identify your items, etc.) On a related note, I really think they made a mistake by allowing players to identify an item at will. Would it really have screwed their balance up to just make identify magic a level 1 ritual, identifying all magic items present with a 10gp cost?? Carl [/QUOTE]
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Limiting Rituals
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