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General Tabletop Discussion
*Dungeons & Dragons
Limiting Short Rests to 2x/day
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<blockquote data-quote="Kinematics" data-source="post: 9126495" data-attributes="member: 6932123"><p>Probably too finicky, but I'd set the base duration of a short rest to 10 minutes, and allow you to spend 1 hit die for every 10 minutes the rest lasts. (Maybe 1 extra die for the first 10 minutes.) At 1 hour, you can spend an unlimited number of hit dice. </p><p></p><p>That way you can get a quick breather and refresh short rest abilities, but you need more time if you want to recover any significant amount of health. At the same time, you can refine how much time you spend on a short rest in order to fit the broader narrative activities.</p><p></p><p>My barbarian from a couple games ago could recover 250+ HP on a short rest (granted, only once per day), and if he'd hit level 20 (we ended at level 19) he could have recovered 400+ HP. (In theory; he only would have had a bit over 300 HP at that point.) Being able to recover that much health in 10 minutes stretches my belief a bit too much, but making a short short rest give back just a hit die or two, but also being able to make a full recovery over an hour, feels like a reasonable approach.</p><p></p><p>I don't have any issue with limiting the number of short rests per day, whether 2 per day or Proficiency Bonus per day. That helps balance the ease of taking the short 10 minute rests, compared to 1 hour rests which can't reasonably be done a significant number of times per day because you just run out of time.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9126495, member: 6932123"] Probably too finicky, but I'd set the base duration of a short rest to 10 minutes, and allow you to spend 1 hit die for every 10 minutes the rest lasts. (Maybe 1 extra die for the first 10 minutes.) At 1 hour, you can spend an unlimited number of hit dice. That way you can get a quick breather and refresh short rest abilities, but you need more time if you want to recover any significant amount of health. At the same time, you can refine how much time you spend on a short rest in order to fit the broader narrative activities. My barbarian from a couple games ago could recover 250+ HP on a short rest (granted, only once per day), and if he'd hit level 20 (we ended at level 19) he could have recovered 400+ HP. (In theory; he only would have had a bit over 300 HP at that point.) Being able to recover that much health in 10 minutes stretches my belief a bit too much, but making a short short rest give back just a hit die or two, but also being able to make a full recovery over an hour, feels like a reasonable approach. I don't have any issue with limiting the number of short rests per day, whether 2 per day or Proficiency Bonus per day. That helps balance the ease of taking the short 10 minute rests, compared to 1 hour rests which can't reasonably be done a significant number of times per day because you just run out of time. [/QUOTE]
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Limiting Short Rests to 2x/day
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