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General Tabletop Discussion
*Dungeons & Dragons
Limiting Short Rests to 2x/day
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<blockquote data-quote="Dausuul" data-source="post: 9127527" data-attributes="member: 58197"><p>Or you need the short rest to restore fewer resources.</p><p></p><p>The core short rest mechanic is spending hit dice to regain hit points. Since your hit dice don't recharge until a long rest, more short rests would not shift the balance significantly. (It would <em>slightly</em> increase the value of hit dice, because spreading your hit die rolls out across more short rests means less "overkill" where you roll higher than expected and hit your max. But the benefit of this would be very small.)</p><p></p><p>The place where balance concerns arise is class abilities that recharge on a short rest, and in a lot of cases (e.g., monk ki/discipline/whatever they end up calling it) you can simply chop the ability's points or uses in half and call it a day. I only see two class features that would require serious effort to rebalance: Warlock spell slots, and fighter Action Surge. Spell slots are the toughest because, with the right mix of feats and multiclassing, they can be used for almost any spell in the book, which opens up a vast number of possibilities for abuse. Action Surge is difficult because it's unitary -- you either have it or you don't -- and very powerful.</p><p></p><p>Still, these are not unsolvable problems.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 9127527, member: 58197"] Or you need the short rest to restore fewer resources. The core short rest mechanic is spending hit dice to regain hit points. Since your hit dice don't recharge until a long rest, more short rests would not shift the balance significantly. (It would [I]slightly[/I] increase the value of hit dice, because spreading your hit die rolls out across more short rests means less "overkill" where you roll higher than expected and hit your max. But the benefit of this would be very small.) The place where balance concerns arise is class abilities that recharge on a short rest, and in a lot of cases (e.g., monk ki/discipline/whatever they end up calling it) you can simply chop the ability's points or uses in half and call it a day. I only see two class features that would require serious effort to rebalance: Warlock spell slots, and fighter Action Surge. Spell slots are the toughest because, with the right mix of feats and multiclassing, they can be used for almost any spell in the book, which opens up a vast number of possibilities for abuse. Action Surge is difficult because it's unitary -- you either have it or you don't -- and very powerful. Still, these are not unsolvable problems. [/QUOTE]
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Limiting Short Rests to 2x/day
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