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Limiting Short Rests to 2x/day
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<blockquote data-quote="Tony Vargas" data-source="post: 9127650" data-attributes="member: 996"><p>TBF, D&D combat rounds have been 6 seconds for rather a long while, and 5e leans into 'fast combat' so not that many rounds. So, like, sprint or power-lift or something for 30 seconds maybe a minute at the outide, rest for an hour. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I'm sure you could look up the physiological data, like ADP and glycogen and whatnot and find how long it takes to recover from some amount of intense exertion, and how many intense exertion/rest itterations is supportable for what level of general health....</p><p></p><p>...<em>but it's a fantasy game </em></p><p></p><p></p><p>It'd be nice if you were. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>But, there are a number of ways out of that issue. One is "PCs are special." If there's only 3 warlocks in the world, it doesn't matter what kinda crazy shennanigans they can get up to. It's when you take chargen as demography that it all goes insane. (and, y'know, EGG designed chargen with statistics in mind - he did work in insurance, I seem to recall hearing - so it's not like it was implausible to take it that way, back in the day).</p><p></p><p>You could also plead "bag of rats" - 'encounter' abilities only recharge so readily when they've been used in an encounter and there's more encounters in the offing (due to adrenaline or heroism or whatever). </p><p>Downtime, you can have more sedate rules for using and re-using such abilities.</p><p></p><p>You could get arbitrary about "encounters" - like recharges when initiative is rolled. "Well crap, send some more of the city guard to attack the warlock so we can get these walls built" "but, it has to be a 'real' fight, so he's killing them!" "Yeah, plus sooner or later one of them will get in a lucky shot and kill the warlock!" "Fine, we won't have to pay him. Now get them in there, the project is behind schedule!"</p><p></p><p>Oh, and if you are talking in-world implications, regular daily casters are also terrifying, since they can systematically cast such spells on a daily basis - over months and years, that gets crazy, too!</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9127650, member: 996"] TBF, D&D combat rounds have been 6 seconds for rather a long while, and 5e leans into 'fast combat' so not that many rounds. So, like, sprint or power-lift or something for 30 seconds maybe a minute at the outide, rest for an hour. ;) I'm sure you could look up the physiological data, like ADP and glycogen and whatnot and find how long it takes to recover from some amount of intense exertion, and how many intense exertion/rest itterations is supportable for what level of general health.... ...[I]but it's a fantasy game [/I] It'd be nice if you were. ;) But, there are a number of ways out of that issue. One is "PCs are special." If there's only 3 warlocks in the world, it doesn't matter what kinda crazy shennanigans they can get up to. It's when you take chargen as demography that it all goes insane. (and, y'know, EGG designed chargen with statistics in mind - he did work in insurance, I seem to recall hearing - so it's not like it was implausible to take it that way, back in the day). You could also plead "bag of rats" - 'encounter' abilities only recharge so readily when they've been used in an encounter and there's more encounters in the offing (due to adrenaline or heroism or whatever). Downtime, you can have more sedate rules for using and re-using such abilities. You could get arbitrary about "encounters" - like recharges when initiative is rolled. "Well crap, send some more of the city guard to attack the warlock so we can get these walls built" "but, it has to be a 'real' fight, so he's killing them!" "Yeah, plus sooner or later one of them will get in a lucky shot and kill the warlock!" "Fine, we won't have to pay him. Now get them in there, the project is behind schedule!" Oh, and if you are talking in-world implications, regular daily casters are also terrifying, since they can systematically cast such spells on a daily basis - over months and years, that gets crazy, too! [/QUOTE]
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