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Limiting Short Rests to 2x/day
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<blockquote data-quote="NaturalZero" data-source="post: 9129739" data-attributes="member: 55705"><p>Nothing was changed or really needed an explanation. The long rest classes don't want to wait and hour for the short rest classes, and so they don't necessarily get a short rest. It's a straightforward situation that happens at most tables I've ever played at and happened to me this past week when i was the only one damaged and need to roll HD.</p><p></p><p>Your hypothetical was that IF you're playing high level and have arcanum, IF you're party is usually willing to wait an hour for your slots to regen, and IF you have those slots available for invocations, and IF you're lucky enough to have just the right version of a social contract, the warlock is great. In reality, the stars often don't line up for the short rest classes and that's probably why you see 5-15 minutes winning by a landslide in the poll. This is exactly why they added the fast recovery in the playtest; afer 10 years, players recognized that it's a problem with the system.</p><p></p><p></p><p><em>The party doesn't want to short rest best because they're too long, and so they overrule the fighter or warlock.</em></p><p></p><p>No situations where changed, no goalposts moved. I was literally explaining both the "what" and the "why" and thought it was dead obvious that these things were a cause and effect.</p></blockquote><p></p>
[QUOTE="NaturalZero, post: 9129739, member: 55705"] Nothing was changed or really needed an explanation. The long rest classes don't want to wait and hour for the short rest classes, and so they don't necessarily get a short rest. It's a straightforward situation that happens at most tables I've ever played at and happened to me this past week when i was the only one damaged and need to roll HD. Your hypothetical was that IF you're playing high level and have arcanum, IF you're party is usually willing to wait an hour for your slots to regen, and IF you have those slots available for invocations, and IF you're lucky enough to have just the right version of a social contract, the warlock is great. In reality, the stars often don't line up for the short rest classes and that's probably why you see 5-15 minutes winning by a landslide in the poll. This is exactly why they added the fast recovery in the playtest; afer 10 years, players recognized that it's a problem with the system. [I]The party doesn't want to short rest best because they're too long, and so they overrule the fighter or warlock.[/I] No situations where changed, no goalposts moved. I was literally explaining both the "what" and the "why" and thought it was dead obvious that these things were a cause and effect. [/QUOTE]
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