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Limiting Short Rests to 2x/day
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<blockquote data-quote="tetrasodium" data-source="post: 9129794" data-attributes="member: 93670"><p>This is still asking someone else to supply the reason why they feel it takes too long. The <em>players</em> don't need to sit around for an hour for the <em>PCs</em> to complete that rest, because it only takes as long as the gm confirming that the rest is complete. That leaves "there is a consequence they want to avoid but it leads into somewhere at least sticky YTA adjacent territory worthy of discussion that makes it difficult to support SR class design" or"there is no reason and the other players are being jerks". </p><p></p><p>I could name quite a few consequences that the long rest classes are wanting to avoid. All of them lead to a discussion on design encouraging the SR class/warlock to push the line of reasonable play for a rest crossing the line in some way that deserves discussion. If you don't want to explain why they feel it takes too long and feel there is no possible reason other than "they get nothing" then I'd say it's obvious they are jerk players and a class should not be designed around the assumption that everyone else at the table is a jerk.</p><p></p><p>So if you aren't simply saying that LE class players should be assumed jerks... what are the consequences of this "very common scenario" that makes the LR class players say they "don't want to wait" and how is the warlock/SR class player not being a jerk to them by pushing for them to eat those consequences?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9129794, member: 93670"] This is still asking someone else to supply the reason why they feel it takes too long. The [I]players[/I] don't need to sit around for an hour for the [I]PCs[/I] to complete that rest, because it only takes as long as the gm confirming that the rest is complete. That leaves "there is a consequence they want to avoid but it leads into somewhere at least sticky YTA adjacent territory worthy of discussion that makes it difficult to support SR class design" or"there is no reason and the other players are being jerks". I could name quite a few consequences that the long rest classes are wanting to avoid. All of them lead to a discussion on design encouraging the SR class/warlock to push the line of reasonable play for a rest crossing the line in some way that deserves discussion. If you don't want to explain why they feel it takes too long and feel there is no possible reason other than "they get nothing" then I'd say it's obvious they are jerk players and a class should not be designed around the assumption that everyone else at the table is a jerk. So if you aren't simply saying that LE class players should be assumed jerks... what are the consequences of this "very common scenario" that makes the LR class players say they "don't want to wait" and how is the warlock/SR class player not being a jerk to them by pushing for them to eat those consequences? [/QUOTE]
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