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Limiting Short Rests to 2x/day
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9130493" data-attributes="member: 7040132"><p>Ugh. Why does this argument hit me? Crap. Maybe there is a good reason for a short rest to be shorter than an hour... I've seen the 1 hour Short Rest debate enough to know that Pact Magic bugged me.</p><p></p><p>What if a Short Rest was designed to be a little more flexible by adding functionality on a scale? What if the rechargey Short Rest was shorter, but it is divorced from the Hit Die and Exhaustion healing, which could be an additional possible add-on to a Short Rest if you have the time and need? One could build in the reasons and benefits of these options. Let me take a stab at it.</p><p></p><p><strong>Mirt the Moneylender's Rules for Party R&R.</strong> A Suggested Standard Structure for Short Rests for your Adventuring Party. This is trained into every mercenary company that Mirt founded.</p><ul> <li data-xf-list-type="ul"><strong>Short Rest:</strong> "When we say a Short Rest, we mean it. You have <strong>5 minutes </strong>for a short breather before pressing on."<ul> <li data-xf-list-type="ul">This allows the Party members to: <ol> <li data-xf-list-type="ol"><strong>Catch Your Breath. </strong><em>Recharge abilities that recharge on a "Short Rest." </em></li> </ol></li> <li data-xf-list-type="ul">I suggest a limit of 2 Short Rests Per Day, like BG3. (I know some like Short Rests recharging PBx/day but some designs might need to change to reflect how fast and easy Short Rests would be. Maybe as an alternate rule?)</li> </ul></li> <li data-xf-list-type="ul"><strong>Recuperate & Reflect:</strong> "If necessary, you may extend a Short Rest to <strong>1 hour </strong>for a little Recuperation & Reflection regarding your recent challenges. If you can't more forward after an hour, consider a Long Rest."<ul> <li data-xf-list-type="ul">This allows the Party members to:<ol> <li data-xf-list-type="ol"><strong>Tend to Trauma. </strong>The Party takes care of their recent injuries, whether from physical or metaphysical harm. <em>The party can spend Hit Dice to recover HP.</em> </li> <li data-xf-list-type="ol"><strong>Eat & Drink Something. </strong>Everybody just eat something. Feed the Fire. Whether it's Otik's Leftover Spiced Potatoes or iron rations. Wash it down with whatever water or grog you got. <em>Do both and lose 1 point of exhaustion from that 1-10 scale I like.</em></li> <li data-xf-list-type="ol"><strong>Reflect on Your Results.</strong> Talk to your Party. Consider how you got to where you are, right now. Did you handle that right? Process and affirm your purpose. </li> <li data-xf-list-type="ol"><strong>Make a (New) Plan. </strong>Determine the next step forward on your chosen path. </li> <li data-xf-list-type="ol"><strong>Gather your Party and Venture Forth. </strong>Argue over who goes first and last, and roll out. </li> </ol></li> </ul></li> <li data-xf-list-type="ul"><strong>Long Rest. </strong>Rest for 8 hours. Sleep at least 6 of that. Still engage in all the R&R.<ul> <li data-xf-list-type="ul">This allows the Party members to:<ol> <li data-xf-list-type="ol"><strong>Recuperate & Reflect. </strong><em>As above.</em></li> <li data-xf-list-type="ol"><strong>Make History. </strong>Chronicle your day and thoughts in a song or journal so that your accomplishments are recorded. And remember, this is for posterity, so be honest.</li> <li data-xf-list-type="ol"><strong>Get Some Shuteye. </strong>Set a watch rotation so everyone can sleep at least 6 hours. </li> <li data-xf-list-type="ol"><strong>Fully Rest. </strong><em>After 8 hours, recover all your HD and HP, and recharge all your abilities that recharge on a "Long Rest."</em></li> </ol></li> </ul></li> </ul></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9130493, member: 7040132"] Ugh. Why does this argument hit me? Crap. Maybe there is a good reason for a short rest to be shorter than an hour... I've seen the 1 hour Short Rest debate enough to know that Pact Magic bugged me. What if a Short Rest was designed to be a little more flexible by adding functionality on a scale? What if the rechargey Short Rest was shorter, but it is divorced from the Hit Die and Exhaustion healing, which could be an additional possible add-on to a Short Rest if you have the time and need? One could build in the reasons and benefits of these options. Let me take a stab at it. [B]Mirt the Moneylender's Rules for Party R&R.[/B] A Suggested Standard Structure for Short Rests for your Adventuring Party. This is trained into every mercenary company that Mirt founded. [LIST] [*][B]Short Rest:[/B] "When we say a Short Rest, we mean it. You have [B]5 minutes [/B]for a short breather before pressing on." [LIST] [*]This allows the Party members to: [LIST=1] [*][B]Catch Your Breath.[I] [/I][/B][I]Recharge abilities that recharge on a "Short Rest." [/I] [/LIST] [*]I suggest a limit of 2 Short Rests Per Day, like BG3. (I know some like Short Rests recharging PBx/day but some designs might need to change to reflect how fast and easy Short Rests would be. Maybe as an alternate rule?) [/LIST] [*][B]Recuperate & Reflect:[/B] "If necessary, you may extend a Short Rest to [B]1 hour [/B]for a little Recuperation & Reflection regarding your recent challenges. If you can't more forward after an hour, consider a Long Rest." [LIST] [*]This allows the Party members to: [LIST=1] [*][B]Tend to Trauma. [/B]The Party takes care of their recent injuries, whether from physical or metaphysical harm. [I]The party can spend Hit Dice to recover HP.[/I] [*][B]Eat & Drink Something. [/B]Everybody just eat something. Feed the Fire. Whether it's Otik's Leftover Spiced Potatoes or iron rations. Wash it down with whatever water or grog you got. [I]Do both and lose 1 point of exhaustion from that 1-10 scale I like.[/I] [*][B]Reflect on Your Results.[/B] Talk to your Party. Consider how you got to where you are, right now. Did you handle that right? Process and affirm your purpose. [*][B]Make a (New) Plan. [/B]Determine the next step forward on your chosen path. [*][B]Gather your Party and Venture Forth. [/B]Argue over who goes first and last, and roll out. [/LIST] [/LIST] [*][B]Long Rest. [/B]Rest for 8 hours. Sleep at least 6 of that. Still engage in all the R&R. [LIST] [*]This allows the Party members to: [LIST=1] [*][B]Recuperate & Reflect. [/B][I]As above.[/I] [*][B]Make History. [/B]Chronicle your day and thoughts in a song or journal so that your accomplishments are recorded. And remember, this is for posterity, so be honest. [*][B]Get Some Shuteye. [/B]Set a watch rotation so everyone can sleep at least 6 hours. [*][B]Fully Rest. [/B][I]After 8 hours, recover all your HD and HP, and recharge all your abilities that recharge on a "Long Rest."[/I] [/LIST] [/LIST] [/LIST] [/QUOTE]
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