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General Tabletop Discussion
*Dungeons & Dragons
Limiting Short Rests to 2x/day
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<blockquote data-quote="NaturalZero" data-source="post: 9130990" data-attributes="member: 55705"><p>Even if the long rest class goes a whole day without a long rest, they get an entire suite of powers that will take them through the average number of encounters that a real table faces. If a short rest class goes through a whole day without a short rest, they get super screwed. You're making a false equivalency that completely ignores how games really run - a whole day of things that use resources, including full casters that can cover a whole day without rest. The SR guys have a tiny pool and you're asking to go through multiple fights while the LR have a much larger pool an are going through the same number of fights. The most obvious solution to this wild imbalance is to just make the short rests 5 minutes so that the daily guys can have there big pool of resources all day and the short rest guys can have their little pool whenever there's a fight. Adjust the power of short rest features to make it not OP. We've seen 5 minutes work well for a whole edition.</p><p></p><p>Often times when there's a problem there will be 2 kinds of attitudes. One attitude is to recognize that there's a problem and desire a solution so that the problem won't affect anyone. The second attitude is to see the problem, find a coping mechanism, and then conclude that the problem isn't a problem because the coping mechanism is comfortable enough. You keep recognizing that there's inter-party conflict because of short rests but concluding that the problem should coped with with instead of solved through the application of a tool we've already seen work.</p><p></p><p>You use words like "abusive" and "enemy". These issues and feelings over short rests never existed when we had 5 minute short rests. This is a new phenomenon that was a direct result of 1 hour short rests. 1 hour short rests created a problem where none existed, not the players.</p><p></p><p></p><p>We're talking about a hypothetical new edition. It's completely impossible to declare that short rest classes have too much power when we haven't even decided what power they have at all. If they decided that the warlock gets a 1st level slot on a SR up to level 20, would you come here to say it was too much power?</p><p></p><p>Once again, <em>we had a whole edition with 5 minute short rests</em>! Instead of being overpowered, one of the huge complaints about that edition was the combats took too long... because the powers weren't actually that powerful compared to monsters. We have years of evidence that proves that 5 minute short rests don't make short rest features too powerful if the system is designed around that assumption.</p></blockquote><p></p>
[QUOTE="NaturalZero, post: 9130990, member: 55705"] Even if the long rest class goes a whole day without a long rest, they get an entire suite of powers that will take them through the average number of encounters that a real table faces. If a short rest class goes through a whole day without a short rest, they get super screwed. You're making a false equivalency that completely ignores how games really run - a whole day of things that use resources, including full casters that can cover a whole day without rest. The SR guys have a tiny pool and you're asking to go through multiple fights while the LR have a much larger pool an are going through the same number of fights. The most obvious solution to this wild imbalance is to just make the short rests 5 minutes so that the daily guys can have there big pool of resources all day and the short rest guys can have their little pool whenever there's a fight. Adjust the power of short rest features to make it not OP. We've seen 5 minutes work well for a whole edition. Often times when there's a problem there will be 2 kinds of attitudes. One attitude is to recognize that there's a problem and desire a solution so that the problem won't affect anyone. The second attitude is to see the problem, find a coping mechanism, and then conclude that the problem isn't a problem because the coping mechanism is comfortable enough. You keep recognizing that there's inter-party conflict because of short rests but concluding that the problem should coped with with instead of solved through the application of a tool we've already seen work. You use words like "abusive" and "enemy". These issues and feelings over short rests never existed when we had 5 minute short rests. This is a new phenomenon that was a direct result of 1 hour short rests. 1 hour short rests created a problem where none existed, not the players. We're talking about a hypothetical new edition. It's completely impossible to declare that short rest classes have too much power when we haven't even decided what power they have at all. If they decided that the warlock gets a 1st level slot on a SR up to level 20, would you come here to say it was too much power? Once again, [I]we had a whole edition with 5 minute short rests[/I]! Instead of being overpowered, one of the huge complaints about that edition was the combats took too long... because the powers weren't actually that powerful compared to monsters. We have years of evidence that proves that 5 minute short rests don't make short rest features too powerful if the system is designed around that assumption. [/QUOTE]
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