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General Tabletop Discussion
*Dungeons & Dragons
Limiting Short Rests to 2x/day
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<blockquote data-quote="NaturalZero" data-source="post: 9131269" data-attributes="member: 55705"><p>One of the biggest complaints about the warlock is that they just have to spam the same at-will all day. The fact that they're reduced to that is <em>exactly </em>what many are having an issue with. You're saying it's fine for the LR classes to have variety and spell slots all day because the warlock can just play the game in auto-mode instead of rest. It's coping with a problem, not solving one. </p><p></p><p>In my initial post I didn't even mention warlock, you brought them up and now we seem be stuck on them but they're not even close to the only issue. Every class suffers if you don't let them use hit dice because the rest of the party won't rest. The monk wasting ki on things that don't work but not being able to get them back is a common complaint. People think the Champion is the worst because it only gets a good auto-attack. You're taking one of the big complaints about class design in 5e and claiming that a lack of options is a feature. The 1 hour short rest has been needlessly causing issues throughout the system.</p><p></p><p></p><p>I literally just said in the post that you quoted that if you have to tune down the power of at-wills or move their extra power to short rest features to balance things, they can do that because it's a new edition. You chose ignore what I wrote in order to make up an argument that was the opposite of what I said and attribute it to me.</p><p></p><p></p><p>It's not even about what I like. The 1 hour short rest introduced the entire narrative of party members arguing over short rests that didn't exist before. Whether or not I like that, it's a common phenomenon on the boards and IRL. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="NaturalZero, post: 9131269, member: 55705"] One of the biggest complaints about the warlock is that they just have to spam the same at-will all day. The fact that they're reduced to that is [I]exactly [/I]what many are having an issue with. You're saying it's fine for the LR classes to have variety and spell slots all day because the warlock can just play the game in auto-mode instead of rest. It's coping with a problem, not solving one. In my initial post I didn't even mention warlock, you brought them up and now we seem be stuck on them but they're not even close to the only issue. Every class suffers if you don't let them use hit dice because the rest of the party won't rest. The monk wasting ki on things that don't work but not being able to get them back is a common complaint. People think the Champion is the worst because it only gets a good auto-attack. You're taking one of the big complaints about class design in 5e and claiming that a lack of options is a feature. The 1 hour short rest has been needlessly causing issues throughout the system. I literally just said in the post that you quoted that if you have to tune down the power of at-wills or move their extra power to short rest features to balance things, they can do that because it's a new edition. You chose ignore what I wrote in order to make up an argument that was the opposite of what I said and attribute it to me. It's not even about what I like. The 1 hour short rest introduced the entire narrative of party members arguing over short rests that didn't exist before. Whether or not I like that, it's a common phenomenon on the boards and IRL. 🤷♂️ [/QUOTE]
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