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General Tabletop Discussion
*Dungeons & Dragons
Limiting Short Rests to 2x/day
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<blockquote data-quote="NaturalZero" data-source="post: 9132491" data-attributes="member: 55705"><p>This is why short rests are broken with 5e <em>as they are right now. </em> The celestial warlock heal spam, for example, wouldn't have been unlimited in 4e because healing takes the recipient's limited healing surges. The system is built with failsafes. If we're making a hypothetical 6e, you'd obviously not make things that break the game when you spam them every 5 minutes into short rest features, and we've seen it work in 4e.</p><p></p><p></p><p>To be fair, that's every edition. You don't know if the 3.5e wizard is showing up with 12 spells or 1 if there are any encounters after the first one, and the range AC was absolutely wild. This was how it was before short rests were even a thing and eliminating them now doesn't affect this phenomenon. In fact, the one way to create a system where you know the party's exact power at the beginning of each encounter is to make all features <em>only per-encounter </em>based, and old-timers would really hate that.</p><p></p><p></p><p>I think you'd have a funny situation where a lot of players would be essentially asking for a 4 hour short rest after the first one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="NaturalZero, post: 9132491, member: 55705"] This is why short rests are broken with 5e [I]as they are right now. [/I] The celestial warlock heal spam, for example, wouldn't have been unlimited in 4e because healing takes the recipient's limited healing surges. The system is built with failsafes. If we're making a hypothetical 6e, you'd obviously not make things that break the game when you spam them every 5 minutes into short rest features, and we've seen it work in 4e. To be fair, that's every edition. You don't know if the 3.5e wizard is showing up with 12 spells or 1 if there are any encounters after the first one, and the range AC was absolutely wild. This was how it was before short rests were even a thing and eliminating them now doesn't affect this phenomenon. In fact, the one way to create a system where you know the party's exact power at the beginning of each encounter is to make all features [I]only per-encounter [/I]based, and old-timers would really hate that. I think you'd have a funny situation where a lot of players would be essentially asking for a 4 hour short rest after the first one. ;) [/QUOTE]
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Limiting Short Rests to 2x/day
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