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Limiting Short Rests to 2x/day
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<blockquote data-quote="James Gasik" data-source="post: 9132585" data-attributes="member: 6877472"><p>You can fix short rests, but you need to alter how classes work.</p><p></p><p>Either all classes recover some powers on SR or no classes recover powers on SR. This mix and match thing has to go. If classes do regain powers on a short rest, the amount of power they regain needs to be the same as well. Take the Monk. At low levels they have a limited pool of ki. Their AC is (unless you have a couple of 18's to play with) too low to be able to stand toe to toe with enemies. So they need to either dodge or disengage on every turn (or be able to land a Stunning Fist every turn) to avoid not only regular attacks, but opportunity attacks for moving away from enemies (if you believe in the myth of Monks as skirmishers). This requires more than 1 ki point per round of combat, which Monks won't get until levels 6-10 (depending on combat length). In Tier 1, you have half that ki to work with even with a short rest after ever battle.</p><p></p><p>You can mitigate this if your Stun lands, you're not surrounded by multiple foes, or you have Mobile as a Feat tax. But even then, you need a ki each turn to then get your extra Flurry of Blows attack (if you believe in the myth of the Monk as a Striker).</p><p></p><p>Now contrast the Warlock; they get all their Pact slots back on a rest. At level 1, a spell slot spent on, say, Shield, is roughly equal to 1 ki spent on Patient Defense (not that Monks can do that yet, but you get the idea). By level 3, a spell slot can be a Hold Person, which is already better than the Stunning Fist the Monk won't gain until level 5, when a spell slot could be a Hypnotic Pattern that can shut down a combat entirely while the Monk is still struggling to down a CR 1 in one round.</p><p></p><p>Ki < Pact Slots, yet both are on the same recovery schedule. Worse, the Monk doesn't have any awesome at will abilities (using others phrasing) like Eldritch Blast. Without Ki, they are arguably the weakest class. </p><p></p><p>So I would say that one change that should be made is that Warlocks only regain ONE Pact slot on a short rest, if we have to have them on a SR schedule (which apparently we do, because people love them some Pact Magic). It's still really strong in Tier 1, but it will at leas level off.</p><p></p><p>It's not that there don't exist some abilities that are fine for short rest recovery; I can't imagine combat would be busted if a Battlemaster uses all their Superiority dice, Action Surge, and Second wind in every battle. Regain one Channel Divinity, fine. Ki? Likely, especially now that it appears Stunning is going to be 1/round.</p><p></p><p>Arcane Recovery I think is too good, but it's only 1/day.</p><p></p><p>Anyways, you get the idea; my hypothesis is that you can fix resting if you adjust who gets what and how much out of resting. I don't believe you can fix resting by setting limits on how often you can rest.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9132585, member: 6877472"] You can fix short rests, but you need to alter how classes work. Either all classes recover some powers on SR or no classes recover powers on SR. This mix and match thing has to go. If classes do regain powers on a short rest, the amount of power they regain needs to be the same as well. Take the Monk. At low levels they have a limited pool of ki. Their AC is (unless you have a couple of 18's to play with) too low to be able to stand toe to toe with enemies. So they need to either dodge or disengage on every turn (or be able to land a Stunning Fist every turn) to avoid not only regular attacks, but opportunity attacks for moving away from enemies (if you believe in the myth of Monks as skirmishers). This requires more than 1 ki point per round of combat, which Monks won't get until levels 6-10 (depending on combat length). In Tier 1, you have half that ki to work with even with a short rest after ever battle. You can mitigate this if your Stun lands, you're not surrounded by multiple foes, or you have Mobile as a Feat tax. But even then, you need a ki each turn to then get your extra Flurry of Blows attack (if you believe in the myth of the Monk as a Striker). Now contrast the Warlock; they get all their Pact slots back on a rest. At level 1, a spell slot spent on, say, Shield, is roughly equal to 1 ki spent on Patient Defense (not that Monks can do that yet, but you get the idea). By level 3, a spell slot can be a Hold Person, which is already better than the Stunning Fist the Monk won't gain until level 5, when a spell slot could be a Hypnotic Pattern that can shut down a combat entirely while the Monk is still struggling to down a CR 1 in one round. Ki < Pact Slots, yet both are on the same recovery schedule. Worse, the Monk doesn't have any awesome at will abilities (using others phrasing) like Eldritch Blast. Without Ki, they are arguably the weakest class. So I would say that one change that should be made is that Warlocks only regain ONE Pact slot on a short rest, if we have to have them on a SR schedule (which apparently we do, because people love them some Pact Magic). It's still really strong in Tier 1, but it will at leas level off. It's not that there don't exist some abilities that are fine for short rest recovery; I can't imagine combat would be busted if a Battlemaster uses all their Superiority dice, Action Surge, and Second wind in every battle. Regain one Channel Divinity, fine. Ki? Likely, especially now that it appears Stunning is going to be 1/round. Arcane Recovery I think is too good, but it's only 1/day. Anyways, you get the idea; my hypothesis is that you can fix resting if you adjust who gets what and how much out of resting. I don't believe you can fix resting by setting limits on how often you can rest. [/QUOTE]
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