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Limiting Short Rests to 2x/day
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<blockquote data-quote="tetrasodium" data-source="post: 9132646" data-attributes="member: 93670"><p>This so much, but a ground up rework can't just assume that the existing state is the gold standard like just giving SR classes two free rests worth of SR resources per LR assumes for SR or how the new packet 7 bladelock thing assumes of 2014 agonizing repelling blast while trying to meet or exceed it for weapon use. Making those kinds of assumptions are how you get a game where Alice is a literal frickin dragon Bob is a giant mecha pilot (complete with mecha) Dave is basically a storm trooper and Eddie is some homeless guy (like the actual class not a mysterious magical urban vagabond or something)∆... </p><p></p><p>∆yes that is a real game being referenced</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9132646, member: 93670"] This so much, but a ground up rework can't just assume that the existing state is the gold standard like just giving SR classes two free rests worth of SR resources per LR assumes for SR or how the new packet 7 bladelock thing assumes of 2014 agonizing repelling blast while trying to meet or exceed it for weapon use. Making those kinds of assumptions are how you get a game where Alice is a literal frickin dragon Bob is a giant mecha pilot (complete with mecha) Dave is basically a storm trooper and Eddie is some homeless guy (like the actual class not a mysterious magical urban vagabond or something)∆... ∆yes that is a real game being referenced [/QUOTE]
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