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General Tabletop Discussion
*Dungeons & Dragons
Limiting Short Rests to 2x/day
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<blockquote data-quote="Scott Christian" data-source="post: 9137448" data-attributes="member: 6901101"><p>I'm not sure what you are getting at, and truthfully, it sounds a bit like a hangup due to your own personal play experiences. </p><p></p><p>So, to be clear, I am NOT saying there is nothing wrong with the rules, nor am I saying the rules are great because the DM is an unpaid designer. What I am saying is this argument, the five-minute, one hour, short/long rest argument is silly. Yes, silly. Each table is different. And at each of those different tables, each session is different. And the number of encounters, the number of rests needed, or the amount of danger present is <em>all dictated by the story</em> - of which the <em>DM is in control.</em></p><p></p><p>Our last five sessions (two different campaigns) are an exceptional example of this. We have had had a three encounter days that was cakewalk and one encounter day where two of us almost died. We have had a two encounter days where one of us did die. We have had a five-encounter day where our warlock and bard talked us out of three of them, and thus, our single combat was easy. </p><p></p><p>But <em>all of them</em> were dictated by the story. For one day we had to get there to stop a ritual from progressing. For another, there was no safe place to camp. And for the other three, it was just simply decided as a group to keep going. </p><p></p><p>So, to sit there and argue that this class is bad because they need a long rest, and this class is OP because their short rests grant them greater boons than a different class's short rests is silly. It is too interdependent on the DM and the story to believe it can be adjusted to just be "better" as opposed to more powerful - which is always the case being made!</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9137448, member: 6901101"] I'm not sure what you are getting at, and truthfully, it sounds a bit like a hangup due to your own personal play experiences. So, to be clear, I am NOT saying there is nothing wrong with the rules, nor am I saying the rules are great because the DM is an unpaid designer. What I am saying is this argument, the five-minute, one hour, short/long rest argument is silly. Yes, silly. Each table is different. And at each of those different tables, each session is different. And the number of encounters, the number of rests needed, or the amount of danger present is [I]all dictated by the story[/I] - of which the [I]DM is in control.[/I] Our last five sessions (two different campaigns) are an exceptional example of this. We have had had a three encounter days that was cakewalk and one encounter day where two of us almost died. We have had a two encounter days where one of us did die. We have had a five-encounter day where our warlock and bard talked us out of three of them, and thus, our single combat was easy. But [I]all of them[/I] were dictated by the story. For one day we had to get there to stop a ritual from progressing. For another, there was no safe place to camp. And for the other three, it was just simply decided as a group to keep going. So, to sit there and argue that this class is bad because they need a long rest, and this class is OP because their short rests grant them greater boons than a different class's short rests is silly. It is too interdependent on the DM and the story to believe it can be adjusted to just be "better" as opposed to more powerful - which is always the case being made! [/QUOTE]
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