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General Tabletop Discussion
*Dungeons & Dragons
Limiting the Number of Weapon Proficiencies by Class
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<blockquote data-quote="steeldragons" data-source="post: 6602700" data-attributes="member: 92511"><p>The "basics" version my World of Orea RPG is handling this, in trying to keep with flavor and possibly addresses some of the mentioned concerns (like, what if you give out something they're not proficient in...which, I don't get how that would ever be a problem, published adventure or whatever...just change it! But regardless...), is to permit new proficiencies in a way that matches the flavor of the classes.</p><p></p><p>So, Warrior classes: begin with 4 weapon profs. They can gain/learn a new one at each level.</p><p>Rogue classes begin with 3 weapon profs. They gain/learn a new one every other level.</p><p>Priest classes begin play with 2 weapon profs., gain/learn new every 3rd level.</p><p>Wizard classes begin play with 1 weapon prof., gain/learn new every 4th level.</p><p></p><p>Anyone who doesn't want to wait til the allotted level for your class, spend Skill Points (accumulated by different class groups at different rates) on a "Proficiency Skill" to add that new/extra weapon or special magic item [a thief learning to use a wand stipulated for mages, a cleric learning to use a staff stipulated for druids, etc...].</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6602700, member: 92511"] The "basics" version my World of Orea RPG is handling this, in trying to keep with flavor and possibly addresses some of the mentioned concerns (like, what if you give out something they're not proficient in...which, I don't get how that would ever be a problem, published adventure or whatever...just change it! But regardless...), is to permit new proficiencies in a way that matches the flavor of the classes. So, Warrior classes: begin with 4 weapon profs. They can gain/learn a new one at each level. Rogue classes begin with 3 weapon profs. They gain/learn a new one every other level. Priest classes begin play with 2 weapon profs., gain/learn new every 3rd level. Wizard classes begin play with 1 weapon prof., gain/learn new every 4th level. Anyone who doesn't want to wait til the allotted level for your class, spend Skill Points (accumulated by different class groups at different rates) on a "Proficiency Skill" to add that new/extra weapon or special magic item [a thief learning to use a wand stipulated for mages, a cleric learning to use a staff stipulated for druids, etc...]. [/QUOTE]
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Limiting the Number of Weapon Proficiencies by Class
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