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Limiting the scope of your campaign
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<blockquote data-quote="Buttercup" data-source="post: 1938390" data-attributes="member: 990"><p>The last campaign I ran, I used quite a few different sources. Problem was, I just don't have predictable amounts of free time between sessions, and I was having difficulty maintaining a believable and fun (for me at least) campaign world using the smorgasbord approach. So when one player moved away and two others could no longer play consistently due to child care issues, I killed the campaign.</p><p> </p><p>My present campaign is set in Freeport and uses that book, the SRD, the Bastion Press Alchemy & Herbalists book for one player who wanted to be a Rogue with high ranks in the Alchemist skill and a three spells that I've run across which I liked. I also exclude resurection of any kind, evil spells, Harm & Haste spells and prestige classes. I've found that limiting things like this makes running a campaign much more manageable for me.</p><p> </p><p>In the meantime, I'm working on my homebrew world as I have time, and once we play through Freeport (I'm guessing we'll end at 12th to 15th level around this time next year) I'll break it out and we'll start anew. In this homebrew I will be seriously limiting the number of available options, because like Rothmoran I think it's the right thing to do for many reasons.</p><p> </p><p>Characters will start out as Experts, Warriors, Aristocrats or Adepts and will eventually have access to Rogue, Bard, Sorcerer and Fighter classes as they encounter them in-game. Notice there are no clerics. I plan on changing the Sorcerer to a sort of domain system, and allow healing to be one possible domain they could select. Then too, Adepts have healing spells, so they're still covered. I'm still thinking all of this through, so what I actually end up with may well look radically different from what I'm presently considering. </p><p> </p><p>I'm not unhappy having access to so many rules, but I don't see how a campaign can have any focus if they're all included. The beauty of the D20 system is that it allows tinkerers like me to select only the bits and pieces that work for us and discard the rest.</p></blockquote><p></p>
[QUOTE="Buttercup, post: 1938390, member: 990"] The last campaign I ran, I used quite a few different sources. Problem was, I just don't have predictable amounts of free time between sessions, and I was having difficulty maintaining a believable and fun (for me at least) campaign world using the smorgasbord approach. So when one player moved away and two others could no longer play consistently due to child care issues, I killed the campaign. My present campaign is set in Freeport and uses that book, the SRD, the Bastion Press Alchemy & Herbalists book for one player who wanted to be a Rogue with high ranks in the Alchemist skill and a three spells that I've run across which I liked. I also exclude resurection of any kind, evil spells, Harm & Haste spells and prestige classes. I've found that limiting things like this makes running a campaign much more manageable for me. In the meantime, I'm working on my homebrew world as I have time, and once we play through Freeport (I'm guessing we'll end at 12th to 15th level around this time next year) I'll break it out and we'll start anew. In this homebrew I will be seriously limiting the number of available options, because like Rothmoran I think it's the right thing to do for many reasons. Characters will start out as Experts, Warriors, Aristocrats or Adepts and will eventually have access to Rogue, Bard, Sorcerer and Fighter classes as they encounter them in-game. Notice there are no clerics. I plan on changing the Sorcerer to a sort of domain system, and allow healing to be one possible domain they could select. Then too, Adepts have healing spells, so they're still covered. I'm still thinking all of this through, so what I actually end up with may well look radically different from what I'm presently considering. I'm not unhappy having access to so many rules, but I don't see how a campaign can have any focus if they're all included. The beauty of the D20 system is that it allows tinkerers like me to select only the bits and pieces that work for us and discard the rest. [/QUOTE]
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