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Limiting the scope of your campaign
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<blockquote data-quote="Rothnoran" data-source="post: 1938448" data-attributes="member: 27404"><p>The game world only lives because of the players in it and indeed some times GMs may forget that (I am sure we have all played in games where the GM walked you around while all you really did was roll dice). But I am not talking about limiting what your players can do so much as providing them with a more realistic setting that encourages to discover what is possible in that world.</p><p></p><p>The fellow I mentioned before (little Sean) was surprised that his rogue, Gazi, could spent time training with the local militia and become proficient in the use of the spear and learn some feats that go with reach weapons. Now, when combat occurs, he is able to stand behind the warriors left shoulder and help in a meaningful way. Additionally, he and another character are training in a feat that will let them fight together as a team giving them both benefits. These ideas are realistic for the game world...Sean ( who chose the Sneak Thief Rogue template) was initially dismayed to learn that he had no "back-stabbing" ability. But the idea of Rogues who train to be able to mortally harm people with a special back-stab did not fit. Back-Stabbing can be learned as a feat, but you would have to find some true scoundrel to train you in such an art.</p></blockquote><p></p>
[QUOTE="Rothnoran, post: 1938448, member: 27404"] The game world only lives because of the players in it and indeed some times GMs may forget that (I am sure we have all played in games where the GM walked you around while all you really did was roll dice). But I am not talking about limiting what your players can do so much as providing them with a more realistic setting that encourages to discover what is possible in that world. The fellow I mentioned before (little Sean) was surprised that his rogue, Gazi, could spent time training with the local militia and become proficient in the use of the spear and learn some feats that go with reach weapons. Now, when combat occurs, he is able to stand behind the warriors left shoulder and help in a meaningful way. Additionally, he and another character are training in a feat that will let them fight together as a team giving them both benefits. These ideas are realistic for the game world...Sean ( who chose the Sneak Thief Rogue template) was initially dismayed to learn that he had no "back-stabbing" ability. But the idea of Rogues who train to be able to mortally harm people with a special back-stab did not fit. Back-Stabbing can be learned as a feat, but you would have to find some true scoundrel to train you in such an art. [/QUOTE]
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