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Limiting the scope of your campaign
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<blockquote data-quote="scourger" data-source="post: 1938639" data-attributes="member: 12328"><p><strong>less is more</strong></p><p></p><p>I agree in principle if not in practice. I don't allow PrCs or much past the PHB for a D&D game. My current D&D game has jedi, judges, mutants & aasimar paladins added because that is the game I wanted to run. Plain vanilla fantasy D&D gets a little too dull for me right now, but I don't want to delve into some other variant without modules to run. Most campaign settings/sourcebooks have no adventures and therefore little utility for me. </p><p></p><p>On the other hand, creating my own campaign book (of any length) feels more like work and less like play to me. I've tried it. I just don't see the need to reinvent the wheel right now. I've got more great material right now than I will probably use in a lifetime, so anything new has to be top quality to get my attention. </p><p></p><p>I do like the idea of starting the PCs out in the NPC classes from the DMG and then moving them the PHB classes as they gain experience. It makes the PCs something special, especially if the world isn't populated with people PHB classes.</p></blockquote><p></p>
[QUOTE="scourger, post: 1938639, member: 12328"] [b]less is more[/b] I agree in principle if not in practice. I don't allow PrCs or much past the PHB for a D&D game. My current D&D game has jedi, judges, mutants & aasimar paladins added because that is the game I wanted to run. Plain vanilla fantasy D&D gets a little too dull for me right now, but I don't want to delve into some other variant without modules to run. Most campaign settings/sourcebooks have no adventures and therefore little utility for me. On the other hand, creating my own campaign book (of any length) feels more like work and less like play to me. I've tried it. I just don't see the need to reinvent the wheel right now. I've got more great material right now than I will probably use in a lifetime, so anything new has to be top quality to get my attention. I do like the idea of starting the PCs out in the NPC classes from the DMG and then moving them the PHB classes as they gain experience. It makes the PCs something special, especially if the world isn't populated with people PHB classes. [/QUOTE]
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