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Limiting the scope of your campaign
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<blockquote data-quote="Evilhalfling" data-source="post: 1938755" data-attributes="member: 16991"><p>I think it is ncessary, as the number of options in D&D make almost no sense, even with just the core books. I try to stay away from volumes of alternate rules, and just stick to regional changes, and changes that result from trying to logically unify the variety avalible. </p><p>TANGENT /</p><p>I did have a strange thought that there are two many non-human cultures in D&D and not enough human ones. small states with widely different languages, money and customs have been the rule throught most of history. The good technology spreads quickly, but the cultures remain seperate. just lookng at Europe, or reading the travels of Marco Polo are enormous insperation. </p><p>So imagine humanoids, humans and demihumans all living next to eacth other, mostly in seperate city states but some mixing occuring. Half breeds would be very common and prolly need some sort of system for mixing racial benifits and penalties. </p><p>/End Tangent </p><p></p><p>I think that limitations give a world more flavor and uniqueness, but remember to check with your players to makesure you don't restrict all favored concepts for example My group likes monks, they dont make much sense for historic european fantasy, So I still have to write up a story that explains there inclusion in the world.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 1938755, member: 16991"] I think it is ncessary, as the number of options in D&D make almost no sense, even with just the core books. I try to stay away from volumes of alternate rules, and just stick to regional changes, and changes that result from trying to logically unify the variety avalible. TANGENT / I did have a strange thought that there are two many non-human cultures in D&D and not enough human ones. small states with widely different languages, money and customs have been the rule throught most of history. The good technology spreads quickly, but the cultures remain seperate. just lookng at Europe, or reading the travels of Marco Polo are enormous insperation. So imagine humanoids, humans and demihumans all living next to eacth other, mostly in seperate city states but some mixing occuring. Half breeds would be very common and prolly need some sort of system for mixing racial benifits and penalties. /End Tangent I think that limitations give a world more flavor and uniqueness, but remember to check with your players to makesure you don't restrict all favored concepts for example My group likes monks, they dont make much sense for historic european fantasy, So I still have to write up a story that explains there inclusion in the world. [/QUOTE]
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