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Limiting use of cantrips - what are the consequences?
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<blockquote data-quote="Gadget" data-source="post: 6770655" data-attributes="member: 23716"><p>Hmmm...I think 5e was designed with heavy use of cantrips my spell casting classes in mind and balanced accordingly. Paladins, Rangers, EK, AT would be less affected than others. Some of the 'full casters' are more dependent on cantrips than others, such as the Warlock, and would potentially be more adversely changed. </p><p></p><p>But, with the idea of a 'low magic' feel in mind there are several ways, depending on which flavor of 'low magic' is desired. I personally am not enamored with the x+y-z slots/castings per long rest formulas that come to mind, both from a book keeping perspective and feel.</p><p></p><p>1) Only restrict the 'pew, pew' attack cantrips, but allow <em>prestidigitation</em> and the like to still give a bit of magical flavor (not suitable for some 'low magic' interpretations).</p><p></p><p>2) Only can cast cantrips when you have unspent spell slots left (might lead to just hoarding that last spell slot at mid to high levels, could be changed to highest level spell slot or highest level - x spell slot). </p><p></p><p>3) Some sort of 'cool down' time between cantrips (prevents the pew, pew through the mountain scenario and causes the user to be judicious and not spam them).</p><p></p><p>4) Impose some sort of Con saving throw to get a weariness level after the first casting (possibly combine with the 'cool down' option above to allow an 'over channel' option with some risk.</p><p></p><p>None of the above are perfect I think, but messing with them tickles the inner designer in me more other options.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6770655, member: 23716"] Hmmm...I think 5e was designed with heavy use of cantrips my spell casting classes in mind and balanced accordingly. Paladins, Rangers, EK, AT would be less affected than others. Some of the 'full casters' are more dependent on cantrips than others, such as the Warlock, and would potentially be more adversely changed. But, with the idea of a 'low magic' feel in mind there are several ways, depending on which flavor of 'low magic' is desired. I personally am not enamored with the x+y-z slots/castings per long rest formulas that come to mind, both from a book keeping perspective and feel. 1) Only restrict the 'pew, pew' attack cantrips, but allow [I]prestidigitation[/I] and the like to still give a bit of magical flavor (not suitable for some 'low magic' interpretations). 2) Only can cast cantrips when you have unspent spell slots left (might lead to just hoarding that last spell slot at mid to high levels, could be changed to highest level spell slot or highest level - x spell slot). 3) Some sort of 'cool down' time between cantrips (prevents the pew, pew through the mountain scenario and causes the user to be judicious and not spam them). 4) Impose some sort of Con saving throw to get a weariness level after the first casting (possibly combine with the 'cool down' option above to allow an 'over channel' option with some risk. None of the above are perfect I think, but messing with them tickles the inner designer in me more other options. [/QUOTE]
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