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Limiting use of cantrips - what are the consequences?
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<blockquote data-quote="Unwise" data-source="post: 6770658" data-attributes="member: 98008"><p>Just a sidenote to the OPs original objective about making magic rare but meaningful. In my experience, making something rare in and of itself makes it more powerful. </p><p>A few cases in point:</p><p>- Infantry do not allow for fireballs, so group up a lot tighter in battlefield formations.</p><p>- Nobody has any way of detecting you when you are invisible.</p><p>- Castles have no teleport protection, you can zip in and out as much as you like.</p><p>- Nobody has a way to stop you scrying on them.</p><p>- Enemy strongholds have nothing to stop you passing through their walls.</p><p>- Illusions are near unheard of, people will believe whatever they see. If you pretend to be somebody, they will have a very hard time explaining what really happened later.</p><p>- You can get away with murder, as nobody can track your spell signiture, speak with the dead, scrye on you or understand how you could possibly have got through a locked door unseen etc.</p><p>- Nobody bothers to lock the top of their towers, how could anybody get up there?</p><p>- Prisons make no allowance for mages, a mage of theif/mage will get out in under a minute.</p><p>- You can intimidate people very easily if you use any arcane power.</p><p>- If you can prove you can do it, imagine what people would pay for Sending or Divination spells?</p><p>- Being able to heal anybody with magic makes you into a walking saint, an object of devotion.</p><p></p><p>The simple context of a lower magic world makes magic more powerful, vastly so in some cases. Beware of also increasing its power mechanically.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6770658, member: 98008"] Just a sidenote to the OPs original objective about making magic rare but meaningful. In my experience, making something rare in and of itself makes it more powerful. A few cases in point: - Infantry do not allow for fireballs, so group up a lot tighter in battlefield formations. - Nobody has any way of detecting you when you are invisible. - Castles have no teleport protection, you can zip in and out as much as you like. - Nobody has a way to stop you scrying on them. - Enemy strongholds have nothing to stop you passing through their walls. - Illusions are near unheard of, people will believe whatever they see. If you pretend to be somebody, they will have a very hard time explaining what really happened later. - You can get away with murder, as nobody can track your spell signiture, speak with the dead, scrye on you or understand how you could possibly have got through a locked door unseen etc. - Nobody bothers to lock the top of their towers, how could anybody get up there? - Prisons make no allowance for mages, a mage of theif/mage will get out in under a minute. - You can intimidate people very easily if you use any arcane power. - If you can prove you can do it, imagine what people would pay for Sending or Divination spells? - Being able to heal anybody with magic makes you into a walking saint, an object of devotion. The simple context of a lower magic world makes magic more powerful, vastly so in some cases. Beware of also increasing its power mechanically. [/QUOTE]
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Limiting use of cantrips - what are the consequences?
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