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Limiting use of cantrips - what are the consequences?
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<blockquote data-quote="Gadget" data-source="post: 6770666" data-attributes="member: 23716"><p>I'm not sure which cantrip allows you to get around 'picking a lock', unless you just mean to pew, pew the door down, which does take time and causes a certain amount of damage and noise, not to mention can cause a fire, etc. I'm also not sure what cantrip can 'cook a meal'; flavor one, yes, but not cook one. As for cooling down an overheating room, there may be one in the Elemental player's supplement, but <strong>Ray of Frost</strong> (if that is the cantrip you're thinking of) does not 'create ice' but merely a blue-white ray that does cold damage to a 'creature' in range. It would be perfectly valid to rule that it does nothing to non creature objects it hits. As for <em>shocking grasp</em> and lightbulbs, that is a shockingly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> convoluted use of the cantrip, especially when one can use the <em>light</em> cantrip to better effect. But the <em>light</em> cantrip does make your point (along with <em>dancing lights</em>). Continually casting fire bolt also seems like a poor substitute for the aforementioned cantrips, not to mention causing potentially unintended side affects like collateral damage and starting fires. I would also think the limited range and area of <em>poison spray</em> might make getting rid of rats a bit trickier than it seems, as the little buggers don't often present themselves in the open, but point taken.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6770666, member: 23716"] I'm not sure which cantrip allows you to get around 'picking a lock', unless you just mean to pew, pew the door down, which does take time and causes a certain amount of damage and noise, not to mention can cause a fire, etc. I'm also not sure what cantrip can 'cook a meal'; flavor one, yes, but not cook one. As for cooling down an overheating room, there may be one in the Elemental player's supplement, but [B]Ray of Frost[/B] (if that is the cantrip you're thinking of) does not 'create ice' but merely a blue-white ray that does cold damage to a 'creature' in range. It would be perfectly valid to rule that it does nothing to non creature objects it hits. As for [I]shocking grasp[/I] and lightbulbs, that is a shockingly :cool: convoluted use of the cantrip, especially when one can use the [I]light[/I] cantrip to better effect. But the [I]light[/I] cantrip does make your point (along with [I]dancing lights[/I]). Continually casting fire bolt also seems like a poor substitute for the aforementioned cantrips, not to mention causing potentially unintended side affects like collateral damage and starting fires. I would also think the limited range and area of [I]poison spray[/I] might make getting rid of rats a bit trickier than it seems, as the little buggers don't often present themselves in the open, but point taken. [/QUOTE]
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