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Limiting use of cantrips - what are the consequences?
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<blockquote data-quote="Ranthalan" data-source="post: 6771141" data-attributes="member: 6790174"><p>I limited cantrips in my campaign because it was just getting boring. The only thing the warlock ever did was cast Eldritch Blast. (Eldritch Blast is too powerful for a cantrip, IMO) The cleric had some decent weapons but it never made sense to use them. The players and I talked about it, because there are definite balance issues, especially with the warlock. </p><p></p><p>We came up with the following rule: The number of cantrips a character can cast will be limited to the character's level + spell attack modifier. This resets when the character's spell slots reset. (You can think of this as level 0 spell slots.)</p><p></p><p>So the warlock's cantrips reset on a short rest. I wanted something that increases with level, but also wanted to give more of an advantage to the traditional magic using classes. The party also has an arcane trickster, and the thought of a rogue casting spells every turn never sat well with me. (I'm unapologetically old school.) It's worked well for us. Cantrips are limited without feeling constrained.</p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="Ranthalan, post: 6771141, member: 6790174"] I limited cantrips in my campaign because it was just getting boring. The only thing the warlock ever did was cast Eldritch Blast. (Eldritch Blast is too powerful for a cantrip, IMO) The cleric had some decent weapons but it never made sense to use them. The players and I talked about it, because there are definite balance issues, especially with the warlock. We came up with the following rule: The number of cantrips a character can cast will be limited to the character's level + spell attack modifier. This resets when the character's spell slots reset. (You can think of this as level 0 spell slots.) So the warlock's cantrips reset on a short rest. I wanted something that increases with level, but also wanted to give more of an advantage to the traditional magic using classes. The party also has an arcane trickster, and the thought of a rogue casting spells every turn never sat well with me. (I'm unapologetically old school.) It's worked well for us. Cantrips are limited without feeling constrained. YMMV [/QUOTE]
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Limiting use of cantrips - what are the consequences?
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