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Limiting use of cantrips - what are the consequences?
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<blockquote data-quote="Skyscraper" data-source="post: 6771381" data-attributes="member: 48518"><p>This thread is partly derailing from the original intent, but I appreciate the input nonetheless.</p><p></p><p>All comments are interesting and making me consider what approach I wish to have to my campaign. As a side note, when I'm saying I want magic to be scarce, perhaps I'm putting too much emphasis, in that the PC casters won't be the only casters in the world. Just that I wish to avoid magic being run of the mill, such that every constable is a diviner that knows the answer to any murder in a matter of a few rounds.</p><p></p><p>The entire endless cantrips flavor seems odd to me, in this respect. I was wondering if I'd meddle with it to limit uses.</p><p></p><p>The point about warlocks is well taken - no one has every played a warlock in any game i played in, so I had not considered that.</p><p></p><p>For now, I'm considering simply bringing in flavor that says that using magic requires energy from the caster, like swinging a sword from the figther. If a caster casts many spells, including spamming cantrips, he'll grow fatigued and move up in the fatigue table.</p><p></p><p>I'll continue to think about all of this because the idea of limiting the number of cantrips to a high number, simply doesn't jive with me. And limiting to a small number appears to nerf many caster classes too much.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 6771381, member: 48518"] This thread is partly derailing from the original intent, but I appreciate the input nonetheless. All comments are interesting and making me consider what approach I wish to have to my campaign. As a side note, when I'm saying I want magic to be scarce, perhaps I'm putting too much emphasis, in that the PC casters won't be the only casters in the world. Just that I wish to avoid magic being run of the mill, such that every constable is a diviner that knows the answer to any murder in a matter of a few rounds. The entire endless cantrips flavor seems odd to me, in this respect. I was wondering if I'd meddle with it to limit uses. The point about warlocks is well taken - no one has every played a warlock in any game i played in, so I had not considered that. For now, I'm considering simply bringing in flavor that says that using magic requires energy from the caster, like swinging a sword from the figther. If a caster casts many spells, including spamming cantrips, he'll grow fatigued and move up in the fatigue table. I'll continue to think about all of this because the idea of limiting the number of cantrips to a high number, simply doesn't jive with me. And limiting to a small number appears to nerf many caster classes too much. [/QUOTE]
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Limiting use of cantrips - what are the consequences?
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