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*Dungeons & Dragons
Limiting use of cantrips - what are the consequences?
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<blockquote data-quote="grendel111111" data-source="post: 6771667" data-attributes="member: 6803870"><p>Another approach to this would be rather than limiting the amount of cantrips that can be used increase the number of cantrips that they have.</p><p></p><p>Basically the problem with people spamming firebolt can be viewed as "why use weapons when the firebolt is clearly better?". Ignoring that at low levels a crossbow is still often better, the lack of choice is the result of a lack of options. </p><p>So When a wizard is choosing spells he will look at the cantrips and find the one that will give the best result the most of the time (Thus they take firebolt and 2 other non combat cantrips). By 10th level they have access to another 2 cantrips. If you gave them 5 cantrips to start (and they don't gain more later) then they will more likely to take 3 offensive cantrips, Then they need to decide "in combat" Do I fire bolt, or would I be better to use ray of frost to slow the approaching ogre down and buy the fighters more time to kill the orcs? Should I fire bolt the goblin to use acid spash on him and his friend to get rid of both of them? Should I use poison spray on that weedy looking creature because I think it's unlikely to have have a good resistance to poison, but it seemed to shake off the fire bolt last turn very easily. Then you get less spamming of a single spell over and over again. </p><p></p><p>I ran a sorcerer like that and he almost never used anything but blaster cantrips so that all his spell slots were freed up to utility, But he had a lot of choices when it came to choose what spell he used (or if he fired his crossbow) (He also got to play around with his meta magic to make the cantrips do extra things too).</p><p></p><p>(This can't fix the cleric unfortunately, as it only has one combat offensive cantrip.)</p><p>Edit: I am a little surprised they didn't give each cleric domain an extra cantrip (tempest - shocking grasp, life - spare the dying, Light - light, nature - thorn whip, trickery- mage hand?, War - true strike?,</p></blockquote><p></p>
[QUOTE="grendel111111, post: 6771667, member: 6803870"] Another approach to this would be rather than limiting the amount of cantrips that can be used increase the number of cantrips that they have. Basically the problem with people spamming firebolt can be viewed as "why use weapons when the firebolt is clearly better?". Ignoring that at low levels a crossbow is still often better, the lack of choice is the result of a lack of options. So When a wizard is choosing spells he will look at the cantrips and find the one that will give the best result the most of the time (Thus they take firebolt and 2 other non combat cantrips). By 10th level they have access to another 2 cantrips. If you gave them 5 cantrips to start (and they don't gain more later) then they will more likely to take 3 offensive cantrips, Then they need to decide "in combat" Do I fire bolt, or would I be better to use ray of frost to slow the approaching ogre down and buy the fighters more time to kill the orcs? Should I fire bolt the goblin to use acid spash on him and his friend to get rid of both of them? Should I use poison spray on that weedy looking creature because I think it's unlikely to have have a good resistance to poison, but it seemed to shake off the fire bolt last turn very easily. Then you get less spamming of a single spell over and over again. I ran a sorcerer like that and he almost never used anything but blaster cantrips so that all his spell slots were freed up to utility, But he had a lot of choices when it came to choose what spell he used (or if he fired his crossbow) (He also got to play around with his meta magic to make the cantrips do extra things too). (This can't fix the cleric unfortunately, as it only has one combat offensive cantrip.) Edit: I am a little surprised they didn't give each cleric domain an extra cantrip (tempest - shocking grasp, life - spare the dying, Light - light, nature - thorn whip, trickery- mage hand?, War - true strike?, [/QUOTE]
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Limiting use of cantrips - what are the consequences?
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