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Limiting use of cantrips - what are the consequences?
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<blockquote data-quote="slaughterj" data-source="post: 6772300" data-attributes="member: 5341"><p>I haven't read but the first page of this thread, but here are some thoughts:</p><p></p><p>1. You probably want to minimize bookkeeping on the number that can be cast.</p><p>2. Here are some ways you can limit cantrips with limited bookkeeping:</p><p>a. Allow PCs to cast each one once per short rest (easy to track), but let them have a 1 minute duration on them (i.e., you activate Firebolt and can throw one each round, including the first round). You could add concentrate on them as well, or maybe just skip it, since so many other spells already have it. (This is similar to Shillelagh.)</p><p>b. Allow PCs to cast each one a number of times equal to their casting ability modifier per short rest (requires some tracking, but not too bad).</p><p>c. Allow PCs a "power pool" of a number of cantrip castings per short rest (just one pool, but cast any number of them in any combination, still relatively easy to track for bookkeeping), and base the power pool on various options, anything from straight casting stat (got an 18 INT, you can cast 18 cantrips per short rest, any mix), to stat modifier (min 1) x level (this would get really high and pointless to track at high level, and could be too low at low level), to stat modifier (min 1) x "X" arbitrary modifier x level (or half level, etc., the arbitrary modifier to make low level easier, half level or less to make high level from being too high), to stat modifier x "X" arbitrary modifier (probably too low for low level though), etc.</p></blockquote><p></p>
[QUOTE="slaughterj, post: 6772300, member: 5341"] I haven't read but the first page of this thread, but here are some thoughts: 1. You probably want to minimize bookkeeping on the number that can be cast. 2. Here are some ways you can limit cantrips with limited bookkeeping: a. Allow PCs to cast each one once per short rest (easy to track), but let them have a 1 minute duration on them (i.e., you activate Firebolt and can throw one each round, including the first round). You could add concentrate on them as well, or maybe just skip it, since so many other spells already have it. (This is similar to Shillelagh.) b. Allow PCs to cast each one a number of times equal to their casting ability modifier per short rest (requires some tracking, but not too bad). c. Allow PCs a "power pool" of a number of cantrip castings per short rest (just one pool, but cast any number of them in any combination, still relatively easy to track for bookkeeping), and base the power pool on various options, anything from straight casting stat (got an 18 INT, you can cast 18 cantrips per short rest, any mix), to stat modifier (min 1) x level (this would get really high and pointless to track at high level, and could be too low at low level), to stat modifier (min 1) x "X" arbitrary modifier x level (or half level, etc., the arbitrary modifier to make low level easier, half level or less to make high level from being too high), to stat modifier x "X" arbitrary modifier (probably too low for low level though), etc. [/QUOTE]
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Limiting use of cantrips - what are the consequences?
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