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General Tabletop Discussion
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Limiting Utility Cantrips
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<blockquote data-quote="GrimCo" data-source="post: 9622225" data-attributes="member: 7044462"><p>Leave poor cantrips alone. In 3e they were 3/day at 1st lv, then 4 day rest of game. That was pathetic. Best thing PF1 did for casters was introduced unlimited cantrips, including damage ones. They were trash and didn't autoscale, but at least you still had some magic when you used your 1-5 slots per day. Sure, 5e wizard has more slots at early levels ( 2 -3-6-7-9 vs 1-2-3-5-6 in pf1, in 3.x cantrips used slots) but you burn trough the slots rather quick at lower levels. And to be honest, it sucks to play wizard that can't even produce magic spark and is reduced to crappy crossbowman for the first few levels. </p><p></p><p>Some of the 5e cantrips can be used in very fun and creative ways (mage hand has been used for some R rated stuff i wont go here, seen Message used couple of times for cheating on card games, but also as walkie talkie).</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9622225, member: 7044462"] Leave poor cantrips alone. In 3e they were 3/day at 1st lv, then 4 day rest of game. That was pathetic. Best thing PF1 did for casters was introduced unlimited cantrips, including damage ones. They were trash and didn't autoscale, but at least you still had some magic when you used your 1-5 slots per day. Sure, 5e wizard has more slots at early levels ( 2 -3-6-7-9 vs 1-2-3-5-6 in pf1, in 3.x cantrips used slots) but you burn trough the slots rather quick at lower levels. And to be honest, it sucks to play wizard that can't even produce magic spark and is reduced to crappy crossbowman for the first few levels. Some of the 5e cantrips can be used in very fun and creative ways (mage hand has been used for some R rated stuff i wont go here, seen Message used couple of times for cheating on card games, but also as walkie talkie). [/QUOTE]
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Limiting Utility Cantrips
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