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General Tabletop Discussion
*Pathfinder & Starfinder
Limits for magic items PCs can buy when starting at high level
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<blockquote data-quote="Victim" data-source="post: 3289115" data-attributes="member: 78"><p>One big item is generally less efficient at the start. Consider the +5 armor mentioned by the op: it provides +5 AC (plus whatever the armor costs) for 25k (5k per AC). Now consider the same character with several smaller items: +2 armor (4k), +2 natural armor (8k), +2 deflection (8k). Now he's got a +6 to AC for 20k - more AC, less money spent. If you start paying 50% more for secondary properties to conserve on item spaces, things look a bit more even, but the general edge in efficiency still goes to multiple smaller items.</p><p></p><p>Another simple rule of thumb guideline is nothing that a non artificer crafter of your level couldn't make. 11th level PCs could make +3 stuff (except for stat items). It also prevents people from loading up on high level scrolls and such.</p><p></p><p>Rigid categories tend to screw certain classes since their demand for types of items changes. A wizard probably doesn't want any weapons or armor, but probably does want more wonderous items (bigger stat boosts, magic spellbook) and scrolls (to write into his book). Similarly, a monk pretty much only wants wonderous items - especially lots of stat boosts to make up for his MAD.</p></blockquote><p></p>
[QUOTE="Victim, post: 3289115, member: 78"] One big item is generally less efficient at the start. Consider the +5 armor mentioned by the op: it provides +5 AC (plus whatever the armor costs) for 25k (5k per AC). Now consider the same character with several smaller items: +2 armor (4k), +2 natural armor (8k), +2 deflection (8k). Now he's got a +6 to AC for 20k - more AC, less money spent. If you start paying 50% more for secondary properties to conserve on item spaces, things look a bit more even, but the general edge in efficiency still goes to multiple smaller items. Another simple rule of thumb guideline is nothing that a non artificer crafter of your level couldn't make. 11th level PCs could make +3 stuff (except for stat items). It also prevents people from loading up on high level scrolls and such. Rigid categories tend to screw certain classes since their demand for types of items changes. A wizard probably doesn't want any weapons or armor, but probably does want more wonderous items (bigger stat boosts, magic spellbook) and scrolls (to write into his book). Similarly, a monk pretty much only wants wonderous items - especially lots of stat boosts to make up for his MAD. [/QUOTE]
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Limits for magic items PCs can buy when starting at high level
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