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General Tabletop Discussion
*Pathfinder & Starfinder
Limits for magic items PCs can buy when starting at high level
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<blockquote data-quote="Artoomis" data-source="post: 3290439" data-attributes="member: 111"><p>I really like the way our campaign does this:</p><p></p><p>1. You get 75% of the regular value for a high level starting character form the DMG.</p><p></p><p>2. You get to spend no more than 50% of that on any one item.</p><p></p><p>3. DM will provide some other campaign/story-line custom item that is appropriate for the character - but its value may be more than the remaining 25%, but usually is a sort of item where its powers get slowly revealed over time. This is where much of the fun comes from! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This allows folks to pretty much do what they want, avoids the ludicrous items, and keeps some key control with the DM while allowing lots of flexibility.</p><p></p><p>This has worked very, very well for us with our style of play.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 3290439, member: 111"] I really like the way our campaign does this: 1. You get 75% of the regular value for a high level starting character form the DMG. 2. You get to spend no more than 50% of that on any one item. 3. DM will provide some other campaign/story-line custom item that is appropriate for the character - but its value may be more than the remaining 25%, but usually is a sort of item where its powers get slowly revealed over time. This is where much of the fun comes from! :) This allows folks to pretty much do what they want, avoids the ludicrous items, and keeps some key control with the DM while allowing lots of flexibility. This has worked very, very well for us with our style of play. [/QUOTE]
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Limits for magic items PCs can buy when starting at high level
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