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Limits of Miracle spell to turn tide of battle
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<blockquote data-quote="ThatGuyThere" data-source="post: 3456247" data-attributes="member: 36764"><p>As "Referee-of-the-game", you want to make sure the decision you make for yourself would fly for the PCs.</p><p></p><p>As "Creator-of-Challenges", you want to make your party work hard to earn those XPs.</p><p></p><p>As "Teller-of-Stories" you want cool things to happen.</p><p></p><p>And here, those three roles might have different desires.</p><p></p><p>If the PCs have cakewalked over your Epic challenge, your "Creator-of-Challenge" might want to bring back all of the baddies, just to say, 'Let's try that again', which is a very interesting challenge. Your Teller-Of-Stories thinks that sounds cool, too. But trust your "Referee-of-the-Game", considering allowing your PCs to Ressurect the entire party as a combat-action - and return from being destroyed utterly, no less! - won't remain tenable.</p><p></p><p>If your "Creator-Of-Challenge" feels that the party hasn't been appropriately challenged yet, however, bringing back a heaping helping of minions is a great way to exhaust party resources, and flavorwise, very interesting.</p><p></p><p>What I might suggest is that they are returned to life as the spell "Revenace" from the Spell Compendium - that is, they're back alive, at half HP, and die unpreventably after a certain period of time. I'd also say, for flavor reasons, the Vampire remains "utterly destroyed", although it might conjure a mortal version of him / her.</p><p></p><p>Thus, "raising allies" would indeed "turn the tide of battle", but not allow debilitatingly powerful game effects.</p><p></p><p>If, on the other hand, the party has been beaten, battered and bruised, and likely doesn't have the strength to face all-that-again, you might want to consider - and I'm not saying it's true - that you're being a touch petty, and want to Win.</p><p></p><p>Of course, your not-quite-Epic party is facing multiple Epic bad guys - maybe they were supposed to lose, and accidentally swung the tide?</p></blockquote><p></p>
[QUOTE="ThatGuyThere, post: 3456247, member: 36764"] As "Referee-of-the-game", you want to make sure the decision you make for yourself would fly for the PCs. As "Creator-of-Challenges", you want to make your party work hard to earn those XPs. As "Teller-of-Stories" you want cool things to happen. And here, those three roles might have different desires. If the PCs have cakewalked over your Epic challenge, your "Creator-of-Challenge" might want to bring back all of the baddies, just to say, 'Let's try that again', which is a very interesting challenge. Your Teller-Of-Stories thinks that sounds cool, too. But trust your "Referee-of-the-Game", considering allowing your PCs to Ressurect the entire party as a combat-action - and return from being destroyed utterly, no less! - won't remain tenable. If your "Creator-Of-Challenge" feels that the party hasn't been appropriately challenged yet, however, bringing back a heaping helping of minions is a great way to exhaust party resources, and flavorwise, very interesting. What I might suggest is that they are returned to life as the spell "Revenace" from the Spell Compendium - that is, they're back alive, at half HP, and die unpreventably after a certain period of time. I'd also say, for flavor reasons, the Vampire remains "utterly destroyed", although it might conjure a mortal version of him / her. Thus, "raising allies" would indeed "turn the tide of battle", but not allow debilitatingly powerful game effects. If, on the other hand, the party has been beaten, battered and bruised, and likely doesn't have the strength to face all-that-again, you might want to consider - and I'm not saying it's true - that you're being a touch petty, and want to Win. Of course, your not-quite-Epic party is facing multiple Epic bad guys - maybe they were supposed to lose, and accidentally swung the tide? [/QUOTE]
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