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Limits of Miracle spell to turn tide of battle
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<blockquote data-quote="Ogrork the Mighty" data-source="post: 3456293" data-attributes="member: 19042"><p>I'd say <em>miracle </em>could raise the dead and put them to full hp (b/c raising them to 1 hp isn't much of a miracle when they'd get cut down before they had a chance to do much of anything), but it wouldn't grant them their spells back. If you only wanted to bring back one character, I'd say that character would be at full hp with fully replenished spells.</p><p></p><p>I don't think it would bring back creatures that were utterly destroyed. Although the spell has some generic language (i.e., turning the tide of battle), it still has a lot of built-in game mechanic reference points. Characters are raised, not resurrected, for example. Plus all the duplication of spell effects cited. For those reasons, I'd say <em>miracle </em>doesn't allow you to break game rules <em>en masse</em> by returning to (un)life creatures that would otherwise be irrevocably destroyed. That being said, I might allow it for a single creature (a miracle, vs. miracle<u>s</u>).</p><p></p><p>There might be another way to go about using the spell. Maybe the <em>miracle </em>just reverses the clock, either for everyone or for just the villains. Sort of a temporal rift that takes the enemy back a number of rounds. The downside would be that they wouldn't remember anything that had happened (or was going to happen?), but the upside would be that the PCs would have to defeat them again. I'd probably determine how far back the bad guys could go based on the ability of the PCs to fight them a second time; it could very easily become a TPK if you're not careful. If you went back in time, I'd allow creatures that were utterly destroyed to be back in play.</p><p></p><p>If they weren't already undead and I had enough prep time, I'd probably work out undead versions of all the slain bad guys for the <em>miracle </em>to bring into play. As someone else already mentioned, I'd also take into consideration the type of deity involved and tailor the <em>miracle </em>accordingly. For example, if it's a god of destruction it doesn't make much sense to be bringing back creatures that were utterly destroyed. In such a case, I'd be more likely to have the deity send some kind of deific juggernaut to wipe out the PCs (and maybe everyone on the battlefield to boot!).</p></blockquote><p></p>
[QUOTE="Ogrork the Mighty, post: 3456293, member: 19042"] I'd say [I]miracle [/I]could raise the dead and put them to full hp (b/c raising them to 1 hp isn't much of a miracle when they'd get cut down before they had a chance to do much of anything), but it wouldn't grant them their spells back. If you only wanted to bring back one character, I'd say that character would be at full hp with fully replenished spells. I don't think it would bring back creatures that were utterly destroyed. Although the spell has some generic language (i.e., turning the tide of battle), it still has a lot of built-in game mechanic reference points. Characters are raised, not resurrected, for example. Plus all the duplication of spell effects cited. For those reasons, I'd say [I]miracle [/I]doesn't allow you to break game rules [I]en masse[/I] by returning to (un)life creatures that would otherwise be irrevocably destroyed. That being said, I might allow it for a single creature (a miracle, vs. miracle[u]s[/u]). There might be another way to go about using the spell. Maybe the [I]miracle [/I]just reverses the clock, either for everyone or for just the villains. Sort of a temporal rift that takes the enemy back a number of rounds. The downside would be that they wouldn't remember anything that had happened (or was going to happen?), but the upside would be that the PCs would have to defeat them again. I'd probably determine how far back the bad guys could go based on the ability of the PCs to fight them a second time; it could very easily become a TPK if you're not careful. If you went back in time, I'd allow creatures that were utterly destroyed to be back in play. If they weren't already undead and I had enough prep time, I'd probably work out undead versions of all the slain bad guys for the [I]miracle [/I]to bring into play. As someone else already mentioned, I'd also take into consideration the type of deity involved and tailor the [I]miracle [/I]accordingly. For example, if it's a god of destruction it doesn't make much sense to be bringing back creatures that were utterly destroyed. In such a case, I'd be more likely to have the deity send some kind of deific juggernaut to wipe out the PCs (and maybe everyone on the battlefield to boot!). [/QUOTE]
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