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General Tabletop Discussion
*TTRPGs General
Limits of morality in the game?
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<blockquote data-quote="Raven Crowking" data-source="post: 3452084" data-attributes="member: 18280"><p>Moral ambiguity is the spice of RPGs. If that's what you want to do, you should do it. However, you should do it in a way that isn't designed to screw over the <em>players</em> (although you can screw over the <em>player characters</em>). I.e., don't make women second-class citizens because there is a woman at the table, but don't hesitate to make that Kewl Powerz combo a social outcast.</p><p></p><p>Giving players something for their PCs to be pissed off about is, IMHO, a good thing. It can make for a great game....so long as it is clear that the <em>campaign world's inhabitants</em> and not the DM. This requires that the PCs not be the only people to find the practice abhorent. It's also good to have some people find things the PCs like to be abhorent -- gotta love the D&D Prohibition movement! Or the priest who waits for people coming out of taverns to set them on the right path. Fun stuff, that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Of course, I agree with those who say that the paladin should know what his faith requires in so common a situation. When the player was making the decision, the DM should have told him the likely consequences.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3452084, member: 18280"] Moral ambiguity is the spice of RPGs. If that's what you want to do, you should do it. However, you should do it in a way that isn't designed to screw over the [i]players[/i] (although you can screw over the [i]player characters[/i]). I.e., don't make women second-class citizens because there is a woman at the table, but don't hesitate to make that Kewl Powerz combo a social outcast. Giving players something for their PCs to be pissed off about is, IMHO, a good thing. It can make for a great game....so long as it is clear that the [i]campaign world's inhabitants[/i] and not the DM. This requires that the PCs not be the only people to find the practice abhorent. It's also good to have some people find things the PCs like to be abhorent -- gotta love the D&D Prohibition movement! Or the priest who waits for people coming out of taverns to set them on the right path. Fun stuff, that. :D Of course, I agree with those who say that the paladin should know what his faith requires in so common a situation. When the player was making the decision, the DM should have told him the likely consequences. [/QUOTE]
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