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*TTRPGs General
Limits of morality in the game?
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<blockquote data-quote="Wik" data-source="post: 3455229" data-attributes="member: 40177"><p>See, I love Dark Sun. One of the major themes in the game, slavery, forces every player to make a choice: how do I react to the slave trade? Unfortunately, due to the mania of Political Correctness in the 90s, TSR had to toe the line with Athas: all books referred to Slavery as evil.</p><p></p><p>All books were written with the idea that PCs would oppose the slave trade. PCs would not own slaves. If a trading dynasty was Good in alignment, they probably didn't own slaves. And so on.</p><p></p><p>Now, in our DS games, that never happened. We've had PCs buy slaves (they once bought a couple dozen slaves fated for the arenas, trained them, and made them into a nice little guard unit to discourage mass attacks from Gith). The only time the PCs ever tried to free a slave was when one of their own was enslaved, due to his excessive thefts (and even then, they just purchased him from the taskmaster... and kept the Player Character as their own private "slave"!). </p><p></p><p>When it comes to things like Slavery in a game, I'm all for using it. I expect people to act in culturally-appropriate ways, although that doesn't necessarily pigeon-hole the PCs as being wholly supportive of the slave movement. </p><p></p><p>Other social ills can show up in my game - I had a woman player that really wanted an element of sexism in the game, so that she could fight against it. I had no problem doing that. I also played in a D&D game (I think it was PLANESCAPE) that was based off Shadowrun, where there was a strong element of racism going on... loved it.</p><p></p><p>However, as both a player and a GM, I hate seeing elements related to "bad sex": Rape, especially. </p><p></p><p>We were once playing a game where our group came across some bandits raping a village woman (what was sick to me about it was the fact that the GM almost intended this to be a humorous encounter). While the rest of the group jumped in on the fight, my spellthief laid back and tried to put out the fire on one of the nearby buildings - I refused to participate (as a player) in a role-playing situation that made me highly uncomfortable. I even left the room, hoping to subtly suggest to the GM that he avoid future situations.</p><p></p><p>I guess the point of all this is, that some groups have no problem playing with certain moral ambiguities, but hate having to look at others. As a GM, we can throw these things at our players, but the second we see a player (even if it's just one) become uncomfortable with a situation, it's time to put that particular theme away.</p></blockquote><p></p>
[QUOTE="Wik, post: 3455229, member: 40177"] See, I love Dark Sun. One of the major themes in the game, slavery, forces every player to make a choice: how do I react to the slave trade? Unfortunately, due to the mania of Political Correctness in the 90s, TSR had to toe the line with Athas: all books referred to Slavery as evil. All books were written with the idea that PCs would oppose the slave trade. PCs would not own slaves. If a trading dynasty was Good in alignment, they probably didn't own slaves. And so on. Now, in our DS games, that never happened. We've had PCs buy slaves (they once bought a couple dozen slaves fated for the arenas, trained them, and made them into a nice little guard unit to discourage mass attacks from Gith). The only time the PCs ever tried to free a slave was when one of their own was enslaved, due to his excessive thefts (and even then, they just purchased him from the taskmaster... and kept the Player Character as their own private "slave"!). When it comes to things like Slavery in a game, I'm all for using it. I expect people to act in culturally-appropriate ways, although that doesn't necessarily pigeon-hole the PCs as being wholly supportive of the slave movement. Other social ills can show up in my game - I had a woman player that really wanted an element of sexism in the game, so that she could fight against it. I had no problem doing that. I also played in a D&D game (I think it was PLANESCAPE) that was based off Shadowrun, where there was a strong element of racism going on... loved it. However, as both a player and a GM, I hate seeing elements related to "bad sex": Rape, especially. We were once playing a game where our group came across some bandits raping a village woman (what was sick to me about it was the fact that the GM almost intended this to be a humorous encounter). While the rest of the group jumped in on the fight, my spellthief laid back and tried to put out the fire on one of the nearby buildings - I refused to participate (as a player) in a role-playing situation that made me highly uncomfortable. I even left the room, hoping to subtly suggest to the GM that he avoid future situations. I guess the point of all this is, that some groups have no problem playing with certain moral ambiguities, but hate having to look at others. As a GM, we can throw these things at our players, but the second we see a player (even if it's just one) become uncomfortable with a situation, it's time to put that particular theme away. [/QUOTE]
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