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*TTRPGs General
Limits of morality in the game?
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<blockquote data-quote="hopeless" data-source="post: 3458483" data-attributes="member: 36349"><p>1) I agree that would only happen if the dm had actually told the Paladin's player previously that this was how he perceived paladins.</p><p>I played in a greyhawk campaign where the Paladin not only ordered two captives dangled over a cliff edge but had them chucked over after their comrades chucked rocks down at him. Later on he murdered a helpless prisoner who was willing to assist the group and the dm said he was right to do so because "all goblins are evil" I won't go into the rest of the stuff he did except the guy running that game decided to give it a rest for s few years as he had got everybody else riled up least of all me who was trying to get it through to them that LG didn't mean behaving like LE and I've always assumed Paladins were supposed to serve as symbols of the faith they represented NOT objects of disgust.</p><p></p><p>2) Sounds fine would work better if you added a more appropriate reason like halflings look too much like kids or the mercs are mostly recruited from folks who see womenfolk as people they should protect, dwarves well dwarves are dwarves LOTR showed a very little bit of animosity between the races even if it was very grudging</p><p></p><p>3) Unless Nyrond had conquered Aerdi I suspect they would still be at war and very likely with anyone else who despises slavery...</p><p></p><p>Closest I ever got was when I had planned to run a Kingdom of Kalamar campaign that would use a modified version of the Slave Lord series however never got to start the game as it became more a case of what the dm was going to pull and favour what players and I was often left trying to prevent another character's death only to have my acts either be ignored or countered at the dm's whim (I suppose that would be best described as a just say no dm...)</p></blockquote><p></p>
[QUOTE="hopeless, post: 3458483, member: 36349"] 1) I agree that would only happen if the dm had actually told the Paladin's player previously that this was how he perceived paladins. I played in a greyhawk campaign where the Paladin not only ordered two captives dangled over a cliff edge but had them chucked over after their comrades chucked rocks down at him. Later on he murdered a helpless prisoner who was willing to assist the group and the dm said he was right to do so because "all goblins are evil" I won't go into the rest of the stuff he did except the guy running that game decided to give it a rest for s few years as he had got everybody else riled up least of all me who was trying to get it through to them that LG didn't mean behaving like LE and I've always assumed Paladins were supposed to serve as symbols of the faith they represented NOT objects of disgust. 2) Sounds fine would work better if you added a more appropriate reason like halflings look too much like kids or the mercs are mostly recruited from folks who see womenfolk as people they should protect, dwarves well dwarves are dwarves LOTR showed a very little bit of animosity between the races even if it was very grudging 3) Unless Nyrond had conquered Aerdi I suspect they would still be at war and very likely with anyone else who despises slavery... Closest I ever got was when I had planned to run a Kingdom of Kalamar campaign that would use a modified version of the Slave Lord series however never got to start the game as it became more a case of what the dm was going to pull and favour what players and I was often left trying to prevent another character's death only to have my acts either be ignored or countered at the dm's whim (I suppose that would be best described as a just say no dm...) [/QUOTE]
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