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Limits on character creation: Opinions?
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<blockquote data-quote="RC Hagy" data-source="post: 1152265" data-attributes="member: 6164"><p><strong>Down with Limits...</strong></p><p></p><p>and up with Campaign Flavor!</p><p></p><p></p><p>I plan on having (to start) an all human party. Limits on classes, weapons, feats (bonus feat will be based on the tribe they are from) as well as skills. </p><p>As they travel and meet other races, creatures and classes they may then adopt what they wish. Well, their wish may not matter. I plan to try and make them need the particular stuff which is at the beginning not available, when possible.</p><p></p><p>Then again after third level players will be able save a single feat and a single levels worth of skill points also.</p><p></p><p>Anyhow... the less random or the more thought you put (or at least seem to put) into your choices/reasoning should smooth things over if they seem contentious to your players.</p><p></p><p>'sides things or more interesting when one has a little less than when they have extra... in theory at least. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p>Hagy</p><p>Vermont</p></blockquote><p></p>
[QUOTE="RC Hagy, post: 1152265, member: 6164"] [b]Down with Limits...[/b] and up with Campaign Flavor! I plan on having (to start) an all human party. Limits on classes, weapons, feats (bonus feat will be based on the tribe they are from) as well as skills. As they travel and meet other races, creatures and classes they may then adopt what they wish. Well, their wish may not matter. I plan to try and make them need the particular stuff which is at the beginning not available, when possible. Then again after third level players will be able save a single feat and a single levels worth of skill points also. Anyhow... the less random or the more thought you put (or at least seem to put) into your choices/reasoning should smooth things over if they seem contentious to your players. 'sides things or more interesting when one has a little less than when they have extra... in theory at least. :D Hagy Vermont [/QUOTE]
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