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Limits on character creation: Opinions?
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<blockquote data-quote="Xavim" data-source="post: 1152381" data-attributes="member: 14089"><p>I'm amazed that everyone views evil as such a bad thing (no pun intended). IME the evil members of the party had more than enough reasons to work with the other PCs. The Paladin might work with an evil PC if they were part of the same mercenary company and the evil guy didn't go around beheading the peasantry. I seem to get this image that everyone thinks a Paladin immediately begins lopping off heads in the middile of town just because he sees an evil aura. Running up and decapitating someone at a barstool is illegal in pretty well every country in existence, and the maniac paladin is extremely likely to wind up in prison or hanged. Randomly murderous Paladins are just bad role playing.</p><p></p><p>Here's my favourite way of having Paladins work with evil, the Paladin is there to try to both a)convert the heretic and b) make sure that he doesn't commit any evil acts, or c) he just doesn't know the character is evil. Sure the detect evil ability makes this pretty hard at low levels, but its not that hard to bypass.</p><p></p><p>Evil is fun. Its liberating, and allows your character to do things you could never bring yourself to do. It allows the player to player something diametrically opposed to his own moral compass and that is true roleplaying.</p></blockquote><p></p>
[QUOTE="Xavim, post: 1152381, member: 14089"] I'm amazed that everyone views evil as such a bad thing (no pun intended). IME the evil members of the party had more than enough reasons to work with the other PCs. The Paladin might work with an evil PC if they were part of the same mercenary company and the evil guy didn't go around beheading the peasantry. I seem to get this image that everyone thinks a Paladin immediately begins lopping off heads in the middile of town just because he sees an evil aura. Running up and decapitating someone at a barstool is illegal in pretty well every country in existence, and the maniac paladin is extremely likely to wind up in prison or hanged. Randomly murderous Paladins are just bad role playing. Here's my favourite way of having Paladins work with evil, the Paladin is there to try to both a)convert the heretic and b) make sure that he doesn't commit any evil acts, or c) he just doesn't know the character is evil. Sure the detect evil ability makes this pretty hard at low levels, but its not that hard to bypass. Evil is fun. Its liberating, and allows your character to do things you could never bring yourself to do. It allows the player to player something diametrically opposed to his own moral compass and that is true roleplaying. [/QUOTE]
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