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Limits on character creation: Opinions?
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<blockquote data-quote="Li Shenron" data-source="post: 1152787" data-attributes="member: 1465"><p>I have never imposed any hard limit to the players, and let them choose from the PHB freely. But obviously if I were running some special campaign, we may decide to have a party of all elves, all LG or all sorcerers, and I think it would be interesting.</p><p></p><p>I do anyway try to stress the players about the fact that, while every combination is possible, some must be ecceedingly rare. Monks are coming from very far away, so I dislike having more than one per campaign (I dislike but at the end I don't think I would disallow). Half-Orc Monks should be one-in-a-million, since Monks are rare, Half-Orcs are rare, so HOM must be rare squared. Fortunately, I haven't found players who disagree completely, so I haven't had problems and never needed to put limits.</p><p></p><p>Evil characters are a completely different subject. I never forbid them, but they are more difficult to play than good or neutral, and mixed evil/good parties are very difficult for unexperienced players. I want the players to play their alignment correctly (although I consider different levels of evil, a CE doesn't necessarily mean a mindless destroying machine, it could be very selfish with little care for others' life and strongly oppose order and laws without being a serial-killer), and I know that unexperienced players playing evil PCs in a mixed group either go too overboard and disrupt the whole game or otherwise just regrets their choice and basically play neutral.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1152787, member: 1465"] I have never imposed any hard limit to the players, and let them choose from the PHB freely. But obviously if I were running some special campaign, we may decide to have a party of all elves, all LG or all sorcerers, and I think it would be interesting. I do anyway try to stress the players about the fact that, while every combination is possible, some must be ecceedingly rare. Monks are coming from very far away, so I dislike having more than one per campaign (I dislike but at the end I don't think I would disallow). Half-Orc Monks should be one-in-a-million, since Monks are rare, Half-Orcs are rare, so HOM must be rare squared. Fortunately, I haven't found players who disagree completely, so I haven't had problems and never needed to put limits. Evil characters are a completely different subject. I never forbid them, but they are more difficult to play than good or neutral, and mixed evil/good parties are very difficult for unexperienced players. I want the players to play their alignment correctly (although I consider different levels of evil, a CE doesn't necessarily mean a mindless destroying machine, it could be very selfish with little care for others' life and strongly oppose order and laws without being a serial-killer), and I know that unexperienced players playing evil PCs in a mixed group either go too overboard and disrupt the whole game or otherwise just regrets their choice and basically play neutral. [/QUOTE]
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